Variable Type Default Group INI File Flags
ClampItemSpoilingTimes
If True, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ClampResourceHarvestDamage
If True, limit the damage caused by a tame to a resource on harvesting based on resource remaining health. Note: enabling this setting may result in s...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ConfigOverrideSupplyCrateItems
Overrides items contained in loot crates. See Items related section for more details.
struct N/A Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Multi
CropDecaySpeedMultiplier
Scales the speed of crop decay in plots. A higher value decrease (by percentage) speed of crop decay in plots.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
CropGrowthSpeedMultiplier
Scales the speed of crop growth in plots. A higher value increases (by percentage) speed of crop growth.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
FishingLootQualityMultiplier
Sets the quality of items that have a quality when fishing. Valid values are from 1.0 to 5.0.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
FuelConsumptionIntervalMultiplier
Defines the interval of fuel consumption.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
GlobalSpoilingTimeMultiplier
Scales the spoiling time of perishables globally. Higher values prolong the time.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
HarvestAmountMultiplier
Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). ...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
HarvestHealthMultiplier
Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of dam...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
HarvestResourceItemAmountClassMultipliers
Scales on a per-resource type basis, the amount of resources harvested. See Items related section for more details.
struct N/A Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
ItemStackSizeMultiplier
Allow increasing or decreasing global item stack size, this means all default stack sizes will be multiplied by the value given (excluding items that ...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
RandomSupplyCratePoints
If True, supply drops are in random locations. Note: This setting is known to cause artifacts becoming inaccessible on Ragnarok if active.
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ResourcesRespawnPeriodMultiplier
Specifies the scaling factor for the re-spawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to re-spawn more frequent...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
SupplyCrateLootQualityMultiplier
Increases the quality of items that have a quality in the supply crates. Valid values are from 1.0 to 5.0. The quality also depends on the Difficulty ...
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
UseOptimizedHarvestingHealth
If True, enables a server harvesting optimization with high HarvestAmountMultiplier (but less rare items). Note: on ARK: Survival Evolved it's suggest...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
bDisableLootCrates
If True, prevents spawning of Loot crates (artifact creates will still spawn).
boolean False Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
ARK Server Manager v1.0.0