Variable Type Default Group INI File Flags
AdminListURL
Alternative to AllowedCheaterAccountIDs.txt (see Administrator Whitelisting) using a web resource. The interval at which the server queries the resour...
string_url Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
AdminLogging
If True, logs all admin commands to in-game chat.
boolean False Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
AllowHideDamageSourceFromLogs
If False, shows the damage sources in tribe logs.
boolean True Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
BadWordListURL
"http://cdn2.arkdedicated.com/asa/badwords.txt" Add the URL to hosting your own bad words list. Note: on ARK: Survival Evolved servers only the HTTP p...
string_url http://cdn2.arkdedicated.com/asa/badwords.txt Admin & Security
GameUserSettings.ini
[ServerSettings]
BadWordWhiteListURL
"http://cdn2.arkdedicated.com/asa/goodwords.txt" Add the URL to hosting your own good words list. Note: on ARK: Survival Evolved servers only the HTTP...
string_url http://cdn2.arkdedicated.com/asa/goodwords.txt Admin & Security
GameUserSettings.ini
[ServerSettings]
BanListURL
Sets the global ban list. Must be enclosed in double quotes. The list is fetched every 10 minutes (to check if there are new banned IDs). ARK: Survi...
string_url Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
EnableExtraStructurePreventionVolumes
If True, disables building in specific resource-rich areas, in particular setup on The Island around the major mountains.
boolean False Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
KickIdlePlayersPeriod
Time in seconds after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set). N...
float 3600.0 Admin & Security
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
RCONEnabled
If True, enables RCON, needs RCONPort=<TCP_PORT> and ServerAdminPassword=<admin_password> to work.
boolean True Admin & Security
GameUserSettings.ini
[ServerSettings]
Required CMD
RCONPort
Specifies the optional TCP RCON Port. See Dedicated server setup
integer 27020 Admin & Security
GameUserSettings.ini
[ServerSettings]
Required CMD
RCONServerGameLogBuffer
Determines how many lines of game logs are send over the RCON. Note: despite being coded as a float it's suggested to treat it as integer.
float 600.0 Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
ServerAdminPassword
If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. Note: no quotes are...
string Admin & Security
GameUserSettings.ini
[ServerSettings]
Required CMD
ServerPassword
If specified, players must provide this password to join the server. Note: no quotes are used.
string Admin & Security
GameUserSettings.ini
[ServerSettings]
Required CMD
SpectatorPassword
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> ...
string Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
UpdateAllowedCheatersInterval
Times in seconds at which the remote admin list linked by AllowedCheatersURL is queried for updates. Any value less than 3.0 will be reverted to 3.0. ...
float 600.0 Admin & Security
GameUserSettings.ini
[ServerSettings]
CMD
bFilterCharacterNames
If True, filters out character names based on the bad words/good words list.
boolean False Admin & Security
GameUserSettings.ini
[ServerSettings]
AllowSharedConnections
If True, allows family sharing players to connect to the server.
boolean False Network & Session
GameUserSettings.ini
[ServerSettings]
MultiHome
Specifies MultiHome IP Address. Boolean Multihome option must be set to True as well (command line or [MultiHome] section). Leave it empty if not usin...
string N/A Network & Session
GameUserSettings.ini
[SessionSettings]
CMD
Port
Specifies the UDP Game Port. See Dedicated server setup Note: command line append syntax is not supported by ARK: Survival Ascended
integer 7777 Network & Session
GameUserSettings.ini
[SessionSettings]
Required CMD
QueryPort
Specifies the UDP Steam Query Port. See Dedicated server setup
integer 27015 Network & Session
GameUserSettings.ini
[SessionSettings]
CMD
SessionName
Specifies the Server name advertised in the Game Server Browser as well in Steam Server browser. If no name is provide, the default name will be ARK #...
string ARK #123456 Network & Session
GameUserSettings.ini
[SessionSettings]
Required CMD
AutoRestartIntervalSeconds
Defines the time (in seconds) after which the server will automatically restart. Undocumented by Wildcard. (Appears to shut off the server instead of ...
float Unknown Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
AutoSavePeriodMinutes
Set interval for automatic saves. Setting this to 0 will cause constant saving.
float 15.0 Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
CustomDynamicConfigUrl
Direct link to a live dynamicconfig.ini file (http://arkdedicated.com/dynamicconfig.ini), allowing live changes of the supported options without the n...
string_url Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
CustomLiveTuningUrl
Direct link to the live tuning file. For more information on how to use this system check out the official announcement: https://survivetheark.com/ind...
string_url Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
DontRestoreBackup
If True and -DisableDupeLogDeletes is present, prevents the server to automatically restore a backup in case of corrupted save. Undocumented by Wildca...
boolean False Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
EnableMeshBitingProtection
If False, disables mesh biting protection. Undocumented by Wildcard.
boolean True Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
ServerEnableMeshChecking
Involved in foliage repopulation. Takes no effect if -forcedisablemeshchecking is set. Enabled on official. Undocumented.
boolean False Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
UseCharacterTracker
Used to enable character tracking. Alternatively, this option can be configured with -disableCharacterTracker argument in the command line (note that ...
boolean False Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
UseExclusiveList
If True, allows same behaviour as -exclusivejoin. Undocumented by Wildcard.
boolean False Server Operations
GameUserSettings.ini
[ServerSettings]
CMD
BaseTemperatureMultiplier
Specifies the map base temperature scaling factor: lower value makes the environment colder, higher value makes the environment hotter.
float 1.0 Environment & World
Game.ini
[/script/shootergame.shootergamemode]
ChatLogMaxAgeInDays
Controls how many days the chat log is long. Set it to a negative value will result it to set at -1 (virtually infinite). Set to 0 only in official. U...
integer 5 Environment & World
GameUserSettings.ini
[ServerSettings]
ClampItemStats
If True, enables stats clamping for items. See ItemStatClamps for more info.
boolean False Environment & World
GameUserSettings.ini
[ServerSettings]
CMD
DayCycleSpeedScale
Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default valu...
float 1.0 Environment & World
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DayTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length o...
float 1.0 Environment & World
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DifficultyOffset
Specifies the difficulty level.
float 1.0 Environment & World
GameUserSettings.ini
[ServerSettings]
Required CMD
DisableWeatherFog
If True, disables fog.
boolean False Environment & World
GameUserSettings.ini
[ServerSettings]
CMD
FastDecayInterval
Specifies the decay period for "Fast Decay" structures (such as pillars or lone foundations). Value is in seconds. FastDecayUnsnappedCoreStructures in...
integer 43200 Environment & World
Game.ini
[/script/shootergame.shootergamemode]
NightTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the len...
float 1.0 Environment & World
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
OverrideOfficialDifficulty
Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Default value of 0.0 disable...
float 0.0 Environment & World
GameUserSettings.ini
[ServerSettings]
CMD
OxygenSwimSpeedStatMultiplier
Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.
float 1.0 Environment & World
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
AllowHitMarkers
If False, disables optional markers for ranged attacks.
boolean True Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
ImplantSuicideCD
Defines the time (in seconds) a player must wait between 2 uses of the implant's "Respawn" feature.
float 28800 Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
MaxHexagonsPerCharacter
Sets the max amount of Hexagon a Character can accumulate. Official set it to 2500000.
integer 2000000000 Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
MaxTrainCars
Defines the maximum amount of carts a train cave have.
integer 8 Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
NonPermanentDiseases
If True, makes permanent diseases not permanent. Players will lose them if on re-spawn.
boolean False Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
PreventDiseases
If True, completely diseases on the server. Thus far just Swamp Fever.
boolean False Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
PreventSpawnAnimations
If True, player characters (re)spawn without the wake-up animation.
boolean False Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
ServerCrosshair
If False, disables the Crosshair on your server.
boolean True Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
Required CMD
ServerHardcore
If True, enables Hardcore mode (player characters revert to level 1 upon death)
boolean False Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
ShowFloatingDamageText
If True, enables RPG-style popup damage text mode.
boolean False Gameplay Toggles
GameUserSettings.ini
[ServerSettings]
CMD
bDisableHexagonStore
If True, disables the Hexagon store
boolean False Gameplay Toggles
Game.ini
[/script/shootergame.shootergamemode]
ExcludeItemIndices
Excludes an item from supply crates specifying its Item ID. You can have multiple lines of this option.
integer N/A Gameplay
Game.ini
[/script/shootergame.shootergamemode]
GlobalPoweredBatteryDurabilityDecreasePerSecond
Specifies the rate at which charge batteries are used in electrical objects.
float 3.0 Gameplay
Game.ini
[/script/shootergame.shootergamemode]
LimitGeneratorsNum
Limits the number of generators in the area defined by LimitGeneratorsRange. Official servers have it set to 3.
integer 3 Gameplay
Game.ini
[/script/shootergame.shootergamemode]
LimitGeneratorsRange
Sets the area range (in Unreal Units) in which the option LimitGeneratorsNum applies. Official servers have it set to 15000.
integer 15000 Gameplay
Game.ini
[/script/shootergame.shootergamemode]
MutagenLevelBoost[<Stat_ID>]
States the number of levels Mutagen adds to tames with wild ancestry. See Stats related section for more details.
integer N/A Gameplay
Game.ini
[/script/shootergame.shootergamemode]
MutagenLevelBoost_Bred[<Stat_ID>]
Alike as MutagenLevelBoost, but for bred tames. See Stats related section for more details.
integer N/A Gameplay
Game.ini
[/script/shootergame.shootergamemode]
PhotoModeRangeLimit
Defines the maximum distance between photo mode camera position and player position.
integer 3000 Gameplay
Game.ini
[/script/shootergame.shootergamemode]
WorldBuffScalingEfficacy
Makes world effects from Missions (Genesis: Part 2) scaling more or less effective when setting bEnableWorldBuffScaling=True. 1 would be default, 0.5 ...
float 1.0 Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bAllowCustomRecipes
If False, disabled custom RP-oriented Recipe/Cooking System (including Skill-Based results).
boolean True Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bAllowUnlimitedRespecs
If True, allows more than one usage of Mindwipe Tonic without 24 hours cooldown.
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bDisableDefaultMapItemSets
If True, disables Genesis 2 Tek Suit on Spawn.
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bDisableFriendlyFire
If True, prevents Friendly-Fire (among tribe mates/tames/structures).
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bDisablePhotoMode
Defines if photo mode is allowed (False) or not (True).
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bDisableWorldBuffs
If True, disables world effects from Missions (Genesis: Part 2) altogether. To disable specific world buffs, see DisableWorldBuffs of #DynamicConfig.
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bEnableWorldBuffScaling
If True, makes world effects from Missions (Genesis: Part 2) scale from server settings, rather than add/subtract a flat amount to the value at runtim...
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bShowCreativeMode
If True, adds a button to the pause menu to enable/disable creative mode.
boolean False Gameplay
Game.ini
[/script/shootergame.shootergamemode]
bUseCorpseLocator
If False, prevents survivors to see a green light beam at the location of their dead body.
boolean True Gameplay
Game.ini
[/script/shootergame.shootergamemode]
AllowThirdPersonPlayer
If False, disables third person camera allowed by default on all dedicated servers.
boolean True Player & Tribes
GameUserSettings.ini
[ServerSettings]
Required CMD
AlwaysNotifyPlayerLeft
If True, players will always get notified if someone leaves the server
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
CraftXPMultiplier
Scales the amount of XP earned for crafting.
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
DontAlwaysNotifyPlayerJoined
If True, globally disables player joins notifications.
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
EnableAFKKickPlayerCountPercent
Enables the idle timeout to be applied only if the amount of online players reaches percentage value related to MaxPlayers argument. The percentage is...
float 0.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
GenericXPMultiplier
Scales the amount of XP earned for generic XP (automatic over time).
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
HarvestXPMultiplier
Scales the amount of XP earned for harvesting.
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
KillXPMultiplier
Scale the amount of XP earned for a kill.
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
LevelExperienceRampOverrides
Configures the total number of levels available to players and tame creatures and the experience points required to reach each level. See Players and ...
struct N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
Multi
LimitBunkersPerTribe boolean True Player & Tribes
GameUserSettings.ini
[ServerSettings]
LimitBunkersPerTribeNum integer 3 Player & Tribes
GameUserSettings.ini
[ServerSettings]
LimitNonPlayerDroppedItemsCount
Limits the number of dropped items in the area defined by LimitNonPlayerDroppedItemsRange. Official servers have it set to 600.
integer 0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
LimitNonPlayerDroppedItemsRange
Sets the area range (in Unreal Units) in which the option LimitNonPlayerDroppedItemsCount applies. Official servers have it set to 1600.
integer 0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
MaxAlliancesPerTribe
If set, defines the maximum alliances a tribe can form or be part of.
integer N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
MaxNumberOfPlayersInTribe
Sets the maximum survivors allowed in a tribe. A value of 1 effectively disables tribes. The default value of 0 means there is no limit about how many...
integer 0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
MaxTribeLogs
Sets how many Tribe log entries are displayed for each tribe.
integer 400 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
MaxTribesPerAlliance
If set, defines the maximum of tribes in an alliance.
integer N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
OverrideMaxExperiencePointsPlayer
Overrides the max XP cap of players characters by exact specified amount.
integer N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
OverridePlayerLevelEngramPoints
Configures the number of engram points granted to players for each level gained. This option must be repeated for each player level set on the server,...
integer N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_Player[<integer>]
Scales Player stats. See Level stats related section for more detail.
float N/A Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
PlayerCharacterFoodDrainMultiplier
Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PlayerCharacterHealthRecoveryMultiplier
Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PlayerCharacterStaminaDrainMultiplier
Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faste...
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PlayerCharacterWaterDrainMultiplier
Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster)...
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PlayerDamageMultiplier
Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage...
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PlayerHarvestingDamageMultiplier
Scales the damage done to a harvestable item/entity by a Player. A higher value increases it (by percentage): the higher number, the faster the surviv...
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
PlayerResistanceMultiplier
Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values dec...
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
PreventOutOfTribePinCodeUse
If True, prevents out of tribe players to use pins on structures (doors, elevators, storage boxes, etc). Undocumented by Wildcard.
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
PreventTribeAlliances
If True, prevents tribes from creating Alliances.
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
ResourceNoReplenishRadiusPlayers
Controls how resources regrow closer or farther away from players. Values higher than 1.0 increase the distance around players where resources are not...
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
ShowMapPlayerLocation
If False, hides each player their own precise position when they view their map.
boolean True Player & Tribes
GameUserSettings.ini
[ServerSettings]
Required CMD
SpecialXPMultiplier
Scale the amount of XP earned for SpecialEvent.
float 1.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
TribeLogDestroyedEnemyStructures
By default, enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
TribeMergeAllowed
If False, prevents tribe to merge. Undocumented by Wildcard.
boolean True Player & Tribes
GameUserSettings.ini
[ServerSettings]
TribeMergeCooldown
Tribe merge cool-down in seconds. Official uses 86400.0. Undocumented by Wildcard.
float 0.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
TribeNameChangeCooldown
Cool-down, in minutes, in between tribe name changes. Official server use a value of 172800.0 (2 days).
float 15.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
CMD
TribeSlotReuseCooldown
Locks a tribe slot for the value in seconds, e.g.: a value of 3600 would mean that if a survivor leaves the tribe, their place cannot be taken by anot...
float 0.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
TribeTowerBonusMultiplier
Multiplier for Tribe Tower bonus.
float 2.0 Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
XPMultiplier
Specifies the scaling factor for the experience received by players, tribes and tames for various actions. The default value 1 provides the same amoun...
float 1.0 Player & Tribes
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
bFilterTribeNames
If True, filters out tribe names based on the badwords/goodwords list.
boolean False Player & Tribes
GameUserSettings.ini
[ServerSettings]
bPvEAllowTribeWar
If False, disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time.
boolean True Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
bPvEAllowTribeWarCancel
If True, allows cancellation of an agreed-upon war before it has actually started.
boolean False Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
bUseSingleplayerSettings
If True, all game settings will be more balanced for an individual player experience. Useful for dedicated server with a very small amount of players....
boolean False Player & Tribes
Game.ini
[/script/shootergame.shootergamemode]
AllowDinoAIInsideBunkers boolean True Creatures & Taming
GameUserSettings.ini
[ServerSettings]
AllowFlyerCarryPvE
If True, allows flying creatures to pick up wild creatures in PvE.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
AllowFlyingStaminaRecovery
If True, allows server to recover Stamina when standing on a Flyer.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
AllowRaidDinoFeeding
If True, allows Titanosaurs to be permanently tamed (namely allow them to be fed). Note: in The Island only spawns a maximum of 3 Titanosaurs, so 3 ta...
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
AllowRidingDinosInsideBunkers boolean True Creatures & Taming
GameUserSettings.ini
[ServerSettings]
ArmadoggoDeathCooldown
Overrides the cooldown for Armadoggo to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.
float 3600 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
AutoDestroyDecayedDinos
If True, auto-destroys claimable decayed tames on load, rather than have them remain around as claimable. Note: after patch 273.691, in PvE mode the t...
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
ConfigAddNPCSpawnEntriesContainer
Adds specific creatures in spawn areas. See Creature Spawn related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Multi
ConfigOverrideNPCSpawnEntriesContainer
Overrides specific creatures in spawn areas. See Creature Spawn related section for more details.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Multi
ConfigSubtractNPCSpawnEntriesContainer
Removes specific creatures in spawn areas. See Creature Spawn related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Multi
CosmoWeaponAmmoReloadAmount
Determines how much ammo is given as the Cosmo's webslinger reloads over time.
float 1 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
CrossARKAllowForeignDinoDownloads
If True, enables non-native creatures tribute download on Aberration.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
DestroyTamesOverLevelClamp
Tames that exceed that level will be deleted on server start. Official servers have it set to 450.
integer 0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
DestroyTamesOverTheSoftTameLimit
Dinos above the Soft Tame Server Limit will be marked “For Cryo” and display an icon and a timer indicating how soon they need to be cryopodded before...
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
DinoCharacterFoodDrainMultiplier
Specifies the scaling factor for creatures' food consumption. Higher values increase food consumption (creatures get hungry faster). It also affects t...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoCharacterHealthRecoveryMultiplier
Specifies the scaling factor for creatures' health recovery. Higher values increase the recovery rate (creatures heal faster).
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoCharacterStaminaDrainMultiplier
Specifies the scaling factor for creatures' stamina consumption. Higher values increase stamina consumption (creatures get tired faster).
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoClassDamageMultipliers
Globally overrides wild creatures damages. See Creature Stats related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
DinoClassResistanceMultipliers
Globally overrides wild creatures resistance. See Creature Stats related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
DinoCountMultiplier
Specifies the scaling factor for creature spawns. Higher values increase the number of creatures spawned throughout the ARK.
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoDamageMultiplier
Specifies the scaling factor for the damage wild creatures deal with their attacks. The default value 1 provides normal damage. Higher values increase...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoHarvestingDamageMultiplier
Scales the damage done to a harvestable item/entity by a tame. A higher number increases (by percentage) the speed of harvesting.
float 3.2 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
DinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage wild creatures receive when attacked. The default value 1 provides normal damage. Higher val...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
DinoSpawnWeightMultipliers
Globally overrides creatures spawns likelihood. See Creature Spawn related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
DinoTurretDamageMultiplier
Scales the damage done by Turrets towards a creature. A higher values increases it (by percentage).
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
DisableDinoDecayPvE
If True, disables the creature decay in PvE mode. Note: after patch 273.691, in PvE mode the creature auto-unclaim after decay period has been disable...
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
ForceGachaUnhappyInCaves
If True, Gachas will become unhappy within caves.
boolean True Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
FreezeReaperPregnancy
If True, freezes the Reaper King pregnancy timer and experience gain. Undocumented by Wildcard.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
MaxCosmoWeaponAmmo
This will make the maximum ammo amount for the Cosmo's webslinger to a set number instead of it scaling with the Cosmo's level. The default of -1 will...
float -1 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
MaxPersonalTamedDinos
Sets a per-tribe creature tame limit (500 on official PvE servers, 300 in official PvP servers). The default value of 0 disables such limit.
integer 0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
MaxTamedDinos
Sets the maximum number of tame creatures on a server, this is a global cap. Note: although at code level it is defined as a floating-point number, it...
float 5000.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
MaxTamedDinos_SoftTameLimit
Defines the server-wide soft tame limit. See DestroyTamesOverTheSoftTameLimit for more info.
integer 5000 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration
Defines the time (in seconds) for tame to get destroyed. See DestroyTamesOverTheSoftTameLimit for more info.
integer 604800 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
MinimumDinoReuploadInterval
Number of seconds cool-down between allowed creature re-uploads (43200 on official Servers which is 12 hours).
float 0.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
NPCNetworkStasisRangeScalePercentEnd
The Maximum scale percentage used when NPCNetworkStasisRangeScalePlayerCountEnd is reached (requires inputting into INI, not command line). Used to ov...
float 0.55000001 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
NPCNetworkStasisRangeScalePlayerCountEnd
Maximum number of online players when NPCNetworkStasisRangeScalePercentEnd is reached (requires inputting into INI, not command line). Used to overrid...
integer 0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
NPCNetworkStasisRangeScalePlayerCountStart
Minimum number of online players when the NPC Network Stasis Range Scale override is enabled (requires inputting into INI, not command line). Used to ...
integer 0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
NPCReplacements
Globally replaces specific creatures with another using class names. See Creature Spawn related section for more detail.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload Multi
OverrideMaxExperiencePointsDino
Overrides the max XP cap of tame characters by exact specified amount.
integer N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
PassiveTameIntervalMultiplier
Scales how often a survivor get tame requests for passive tame creatures.
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed<_type>[<integer>]
Scales tamed creature stats. See Level stats related section for more detail.
float N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoWild[<integer>]
Scales wild creatures stats. See Level stats related section for more detail.
float N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
PersonalTamedDinosSaddleStructureCost
Determines the amount of "tame creature slots" a platform saddle (with structures) will use towards the tribe tame creature limit.
integer 0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
PreventDinoTameClassNames
Prevents taming of specific dinosaurs via classname. E.g. PreventDinoTameClassNames="Argent_Character_BP_C". Dino classnames can be found on the Creat...
string_list N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Multi
PreventDownloadDinos
If True, prevents creatures download from ARK Data in Cross-ARK Data Transfer.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
PreventMateBoost
If True, disables creature mate boosting.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
PreventUploadDinos
If True, prevents creatures upload to ARK Data in Cross-ARK Data Transfer.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
PvEDinoDecayPeriodMultiplier
Creature PvE auto-decay time multiplier. Requires DisableDinoDecayPvE=false in GameUserSettings.ini or ?DisableDinoDecayPvE=false in command line to w...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
PvPDinoDecay
If True, enables creatures' decay in PvP while the Offline Raid Prevention is active.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
RaidDinoCharacterFoodDrainMultiplier
Affects how quickly the food drains on such "raid dinos" (e.g.: Titanosaurus)
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
ServerAutoForceRespawnWildDinosInterval
Force re-spawn of all wild creatures on server restart afters the value set in seconds. Default value of 0.0 disables it. Useful to prevent certain cr...
float 0.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
TamedDinoCharacterFoodDrainMultiplier
Scales how fast tame creatures consume food.
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
TamedDinoClassDamageMultipliers
Globally overrides tamed creatures damages. See Creature Stats related section for more details.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
TamedDinoClassResistanceMultipliers
Globally overrides tamed creatures resistance. See Creature Stats related section for more details.
struct N/A Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
TamedDinoDamageMultiplier
Specifies the scaling factor for the damage tame creatures deal with their attacks. The default value 1 provides normal damage. Higher values increase...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
TamedDinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage tame creatures receive when attacked. The default value 1 provides normal damage. Higher val...
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
TamedDinoTorporDrainMultiplier
Scales how fast tamed creatures lose torpor.
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
TamingSpeedMultiplier
Specifies the scaling factor for creature taming speed. Higher values make taming faster.
float 1.0 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
WildDinoCharacterFoodDrainMultiplier
Scales how fast wild creatures consume food.
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
WildDinoTorporDrainMultiplier
Scales how fast wild creatures lose torpor.
float 1.0 Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
YoungIceFoxDeathCooldown
Overrides the cooldown for Veilwyn to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.
float 3600 Creatures & Taming
GameUserSettings.ini
[ServerSettings]
CMD
bAllowFlyerSpeedLeveling
Specifies whether flyer creatures can have their Movement Speed levelled up. In ARK: Survival Ascended, setting this to True only works if bAllowSpeed...
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bAllowUnclaimDinos
If False, prevents players to unclaim tame creatures.
boolean True Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bDisableDinoRiding
If True, prevents players to ride tames.
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bDisableDinoTaming
If True, prevents players to tame wild creatures.
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bFlyerPlatformAllowUnalignedDinoBasing
If True, Quetz platforms will allow any non-allied tame to base on them when they are flying.
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bForceCanRideFliers
If True, allows flyers to be used on maps where they normally are disabled. Note: if you set it to False it will disable flyers on any map.
boolean False Creatures & Taming
GameUserSettings.ini
[ServerSettings]
bPassiveDefensesDamageRiderlessDinos
If True, allows spike walls to damage wild/riderless creatures.
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bUseDinoLevelUpAnimations
If False, tame creatures on level-up will not perform the related animation.
boolean True Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
bUseTameLimitForStructuresOnly
If True will make Tame Units only be applied and used for Platforms with Structures and Rafts effectively disabling Tame Units for tames without Platf...
boolean False Creatures & Taming
Game.ini
[/script/shootergame.shootergamemode]
AllowAnyoneBabyImprintCuddle
If True, allows anyone to "take care" of a baby creatures (cuddle etc.), not just whomever imprinted on it.
boolean False Breeding & Imprinting
GameUserSettings.ini
[ServerSettings]
CMD
BabyCuddleGracePeriodMultiplier
Scales how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
BabyCuddleIntervalMultiplier
Scales how often babies needs attention for imprinting. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality. S...
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
BabyCuddleLoseImprintQualitySpeedMultiplier
Scales how fast Imprinting Quality decreases after the grace period if you haven't yet cuddled with the Baby.
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
BabyFoodConsumptionSpeedMultiplier
Scales the speed that baby tames eat their food. A lower value decreases (by percentage) the food eaten by babies.
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
BabyImprintAmountMultiplier
Scales the percentage each imprint provides. A higher value, will rise the amount of imprinting % at each baby care/cuddle, a lower value will decreas...
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
BabyImprintingStatScaleMultiplier
Scales how much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
BabyMatureSpeedMultiplier
Scales the maturation speed of babies. A higher number decreases (by percentage) time needed for baby tames to mature. See Times for Breeding tables f...
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
DisableImprintDinoBuff
If True, disables the creature imprinting player Stat Bonus. Where whomever specifically imprinted on the creature, and raised it to have an Imprintin...
boolean False Breeding & Imprinting
GameUserSettings.ini
[ServerSettings]
CMD
EggHatchSpeedMultiplier
Scales the time needed for a fertilised egg to hatch. A higher value decreases (by percentage) that time.
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
LayEggIntervalMultiplier
Scales the time between eggs are spawning / being laid. Higher number increases it (by percentage).
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
MatingIntervalMultiplier
Scales the interval between tames can mate. A lower value decreases it (on a percentage scale). Example: a value of 0.5 would allow tames to mate 50% ...
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
MatingSpeedMultiplier
Scales the speed at which tames mate with each other. A higher value increases it (by percentage). Example: MatingSpeedMultiplier=2.0 would cause tame...
float 1.0 Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
PreventBreedingForClassNames
Prevents breeding of specific creatures via classname. E.g. PreventBreedingForClassNames="Argent_Character_BP_C". Creature classnames can be found on ...
string_list N/A Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
Multi
bDisableDinoBreeding
If True, prevents tames to be bred.
boolean False Breeding & Imprinting
Game.ini
[/script/shootergame.shootergamemode]
AllowBunkerModulesAboveGround boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowBunkerModulesInPreventionZones boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowBunkersInPreventionZones boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowCrateSpawnsOnTopOfStructures
If True, allows from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AllowIntegratedSPlusStructures
if False, disables all of the new S+ structures (intended mainly for letting unofficial servers that want to keep using the S+ mod version to keep usi...
boolean True Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AlwaysAllowStructurePickup
If True disables the timer on the quick pick-up system.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AutoDestroyOldStructuresMultiplier
Allows auto-destruction of structures only after sufficient "no nearby tribe" time has passed (defined as a multiplier of the Allow Claim period). To ...
float 0.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
BloodforgeReinforceExtraDurability float 0.3 Structures & Building
GameUserSettings.ini
[ServerSettings]
BloodforgeReinforceResourceCostMultiplier float 3.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
BloodforgeReinforceSpeedMultiplier float 0.1 Structures & Building
GameUserSettings.ini
[ServerSettings]
BunkerUnderHPThresholdDmgMultiplier float 0.05 Structures & Building
GameUserSettings.ini
[ServerSettings]
ConfigOverrideItemCraftingCosts
Overrides items crafting resource requirements. See Item related section for more details.
struct N/A Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
Multi
CraftingSkillBonusMultiplier
Scales the bonus received from upgrading the Crafting Skill.
float 1.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
EnemyAccessBunkerHPThreshold float 0.25 Structures & Building
GameUserSettings.ini
[ServerSettings]
FastDecayUnsnappedCoreStructures
If True, unsnapped foundations/pillars/fences/Tek Dedicated Storage will decay after the time stated by FastDecayInterval in Game.ini (default is 12 h...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
ForceAllStructureLocking
If True, will default lock all structures.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
IgnoreLimitMaxStructuresInRangeTypeFlag
If True, removes the limit of 150 decorative structures (flags, signs, dermis etc.).
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
LimitTurretsNum
Determines the maximum number of turrets that are allowed in the area.
integer 100 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
LimitTurretsRange
Determines the area in Unreal Unit in which turrets are added towards the limit.
float 10000.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
MaxActiveCityOutposts integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxActiveOutposts integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxActiveResourceCaches integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxGateFrameOnSaddles
Defines the maximum amount of gateways allowed on platform saddles. A value of 2 would prevent players from placing more than 2 gateways on their plat...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxPlatformSaddleStructureLimit
Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost). Example: MaxPlatformSaddleStructureLimit=1...
integer 75 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MaxStructuresInSmallRadius
Defines the amount of max structures allowed to be placed in a RadiusStructuresInSmallRadius from player position. Official set it to 40. Undocumented...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MaxStructuresToProcess
Controls the max batch size of structures to process (e.g.: culling, building graphs modifications, etc) at each server tick. Leaving at 0 (default be...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MinDistanceBetweenBunkers float 3000.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
OnlyAutoDestroyCoreStructures
If True, prevents any non-core/non-foundation structures from auto-destroying (however they'll still get auto-destroyed if a floor that they're on get...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
OnlyDecayUnsnappedCoreStructures
If True, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
OverrideStructurePlatformPrevention
If True, turrets becomes be buildable and functional on platform saddles. Since 247.999 applies on spike structure too. Note: despite patch notes, in ...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
PerPlatformMaxStructuresMultiplier
Higher value increases (from a percentage scale) max number of items place-able on saddles and rafts.
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
PlatformSaddleBuildAreaBoundsMultiplier
Increasing the number allows structures being placed further away from the platform.
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
RadiusStructuresInSmallRadius
Defines the small radius dimension (in Unreal Units) used by MaxStructuresInSmallRadius. Official set it to 225.0. Undocumented by Wildcard.
float 0.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
ResourceNoReplenishRadiusStructures
Controls how resources regrow closer or farther away from structures Values higher than 1.0 increase the distance around structures where resources ar...
float 1.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
StructureDamageMultiplier
Specifies the scaling factor for the damage structures deal with their attacks (i.e., spiked walls). Higher values increase damage. Lower values decre...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
StructureDamageRepairCooldown
Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it.
integer 180 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
StructurePickupHoldDuration
Specifies the quick pick-up hold duration, a value of 0 results in instant pick-up.
float 0.5 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructurePickupTimeAfterPlacement
Amount of time in seconds after placement that quick pick-up is available.
float 30.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructurePreventResourceRadiusMultiplier
Same as ResourceNoReplenishRadiusStructures in Game.ini. If both settings are set both multiplier will be applied. Can be useful when cannot change th...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructureResistanceMultiplier
Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values ...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
TheMaxStructuresInRange
Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Replaces the old value NewMaxStructu...
integer 10500 Structures & Building
GameUserSettings.ini
[ServerSettings]
Required CMD
bAllowPlatformSaddleMultiFloors
If True, allows multiple platform floors.
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bDisableStructurePlacementCollision
If True, allows for structures to clip into the terrain.
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bHardLimitTurretsInRange
If True, enables the retroactive turret hard limit (100 turrets within a 10k unit radius).
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bIgnoreStructuresPreventionVolumes
If True, enables building areas where normally it's not allowed, such around some maps' Obelisks, in the Aberration Portal and in Mission Volumes area...
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bLimitTurretsInRange
If False, doesn't limit the maximum allowed automated turrets (including Plant Species X) in a certain range.
boolean True Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
ClampItemSpoilingTimes
If True, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ClampResourceHarvestDamage
If True, limit the damage caused by a tame to a resource on harvesting based on resource remaining health. Note: enabling this setting may result in s...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ConfigOverrideSupplyCrateItems
Overrides items contained in loot crates. See Items related section for more details.
struct N/A Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Multi
CropDecaySpeedMultiplier
Scales the speed of crop decay in plots. A higher value decrease (by percentage) speed of crop decay in plots.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
CropGrowthSpeedMultiplier
Scales the speed of crop growth in plots. A higher value increases (by percentage) speed of crop growth.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
FishingLootQualityMultiplier
Sets the quality of items that have a quality when fishing. Valid values are from 1.0 to 5.0.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
FuelConsumptionIntervalMultiplier
Defines the interval of fuel consumption.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
GlobalSpoilingTimeMultiplier
Scales the spoiling time of perishables globally. Higher values prolong the time.
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
HarvestAmountMultiplier
Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). ...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
HarvestHealthMultiplier
Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of dam...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
HarvestResourceItemAmountClassMultipliers
Scales on a per-resource type basis, the amount of resources harvested. See Items related section for more details.
struct N/A Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
Likely Hot-Reload Multi
ItemStackSizeMultiplier
Allow increasing or decreasing global item stack size, this means all default stack sizes will be multiplied by the value given (excluding items that ...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
RandomSupplyCratePoints
If True, supply drops are in random locations. Note: This setting is known to cause artifacts becoming inaccessible on Ragnarok if active.
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
ResourcesRespawnPeriodMultiplier
Specifies the scaling factor for the re-spawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to re-spawn more frequent...
float 1.0 Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
SupplyCrateLootQualityMultiplier
Increases the quality of items that have a quality in the supply crates. Valid values are from 1.0 to 5.0. The quality also depends on the Difficulty ...
float 1.0 Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
UseOptimizedHarvestingHealth
If True, enables a server harvesting optimization with high HarvestAmountMultiplier (but less rare items). Note: on ARK: Survival Evolved it's suggest...
boolean False Harvesting & Resources
GameUserSettings.ini
[ServerSettings]
CMD
bDisableLootCrates
If True, prevents spawning of Loot crates (artifact creates will still spawn).
boolean False Harvesting & Resources
Game.ini
[/script/shootergame.shootergamemode]
AdjustableMutagenSpawnDelayMultiplier
Scales the Mutagen spawn rates. By default, The game attempts to spawn them every 8 hours on dedicated servers, and every hour on non-dedicated server...
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
AllowMultipleAttachedC4
If True, allows to attach more than one C4 per creature.
boolean False Rates & Multipliers
GameUserSettings.ini
[ServerSettings]
CMD
CustomRecipeEffectivenessMultiplier
Scales the effectiveness of custom recipes. A higher value increases (by percentage) their effectiveness.
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
Hot-Reload
CustomRecipeSkillMultiplier
Scales the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe. A higher number increases (b...
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
GlobalCorpseDecompositionTimeMultiplier
Scales the decomposition time of corpses, (player and creature), globally. Higher values prolong the time.
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
GlobalItemDecompositionTimeMultiplier
Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
HairGrowthSpeedMultiplier
Scales the hair growth. Higher values increase speed of growth.
float 1.0 (ASE), 0 (ASA) Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
HexagonCostMultiplier
Scales the hexagon cost of items in the Hexagon store. Also scales token cost of items in Club Ark (ASA).
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
ListenServerTetherDistanceMultiplier
Scales the tether distance between host and other players on non-dedicated sessions only. Note: despite being readable from command line, this option ...
float 1.0 Rates & Multipliers
GameUserSettings.ini
[ServerSettings]
CMD
MaxFallSpeedMultiplier
Defines the falling speed multiplier at which players starts taking fall damage. The falling speed is based on the time players spent in the air while...
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
PoopIntervalMultiplier
Scales how frequently survivors can poop. Higher value decreases it (by percentage)
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
UseCorpseLifeSpanMultiplier
Modifies corpse and dropped box lifespan.
float 1.0 Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
bAllowSpeedLeveling
Specifies whether players and non-flyer creatures can have their Movement Speed levelled up.
boolean False Rates & Multipliers
Game.ini
[/script/shootergame.shootergamemode]
AllowCaveBuildingPvE
If True, allows building in caves when PvE mode is also enabled. Note: no more working in command-line options before patch 241.5.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
AllowCaveBuildingPvP
If False, prevents building in caves when PvP mode is also enabled.
boolean True PvP & PvE
GameUserSettings.ini
[ServerSettings]
AutoPvEStartTimeSeconds
States when the PvE mode should start in a PvPvE server. Valid values are from 0 to 86400. Options bAutoPvETimer, bAutoPvEUseSystemTime and AutoPvESto...
float 0.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
AutoPvEStopTimeSeconds
States when the PvE mode should end in a PvPvE server. Valid values are from 0 to 86400. Options bAutoPvETimer, bAutoPvEUseSystemTime and AutoPvEStopT...
float 0.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
BaseHexagonRewardMultiplier
Scales the missions score hexagon rewards. Also scales token rewards in Club Ark (ASA).
float 1.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
DisablePvEGamma
If True, prevents use of console command "gamma" in PvE mode.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
DisableStructureDecayPvE
If True, disables the gradual auto-decay of player structures.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
EnablePvPGamma
If True, allows use of console command "gamma" in PvP mode.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
IgnorePVPMountedWeaponryRestrictions
No further information has been added about this variable. If you know anything, please consider creating an account and contributing.
boolean False PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
IncreasePvPRespawnIntervalBaseAmount
If bIncreasePvPRespawnInterval is True, sets the additional PvP re-spawn time in seconds that scales (IncreasePvPRespawnIntervalMultiplier) when a pla...
float 60.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
IncreasePvPRespawnIntervalCheckPeriod
If bIncreasePvPRespawnInterval is True, sets the amount of time in seconds within a player re-spawn time increases (IncreasePvPRespawnIntervalBaseAmou...
float 300.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
IncreasePvPRespawnIntervalMultiplier
If bIncreasePvPRespawnInterval is True, scales the PvP additional re-spawn time (IncreasePvPRespawnIntervalBaseAmount) when a player is killed by a te...
float 2.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
PreventOfflinePvP
If True, enables the Offline Raiding Prevention (ORP). When all tribe members are logged off, tribe characters, creature and structures become invulne...
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
PreventOfflinePvPConnectionInvincibleInterval
Specifies the time in seconds a player cannot take damages after logged-in.
float 5.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
PreventOfflinePvPInterval
Seconds to wait before a ORP becomes active for tribe/players and relative creatures/structures (10 seconds in official PvE servers). Note: although a...
float 0.0 PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
PvEAllowStructuresAtSupplyDrops
If True, allows building near supply drop points in PvE mode.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
PvEStructureDecayPeriodMultiplier
Specifies the scaling factor for structures decay times, e.g.: setting it at 2.0 will double all structure decay times, while setting at 0.5 will halv...
float 1.0 PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
PvPStructureDecay
If True, enables structures decay on PvP servers while the Offline Raid Prevention is active.
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
PvPZoneStructureDamageMultiplier
Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes (i.e. setting to 1.0 wi...
float 6.0 PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
bAutoPvETimer
If True, enabled PvE mode in a PvPvE server at pre-specified times. The option bAutoPvEUseSystemTime determinates what kind of time to use, while Auto...
boolean False PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
bAutoPvEUseSystemTime
If True, PvE mode begin and end times in a PvPvE server will refer to the server system time instead of in-game world time. Options bAutoPvETimer, Aut...
boolean False PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
bIncreasePvPRespawnInterval
If False, disables PvP additional re-spawn time (IncreasePvPRespawnIntervalBaseAmount) that scales (IncreasePvPRespawnIntervalMultiplier) when a playe...
boolean True PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
bPvEDisableFriendlyFire
If True, disabled Friendly-Fire (among tribe mates/tames/structures) in PvE servers.
boolean False PvP & PvE
Game.ini
[/script/shootergame.shootergamemode]
serverPVE
If True, disables PvP and enables PvE
boolean False PvP & PvE
GameUserSettings.ini
[ServerSettings]
CMD
EngramEntryAutoUnlocks
Automatically unlocks the specified Engram when reaching the level specified. See Engram Entries related section for more detail.
struct N/A Engrams
Game.ini
[/script/shootergame.shootergamemode]
Multi
OverrideEngramEntries
Configures the status and requirements for learning an engram, specified by its index. See Engram Entries related section for more detail.
struct N/A Engrams
Game.ini
[/script/shootergame.shootergamemode]
Multi
OverrideNamedEngramEntries
Configures the status and requirements for learning an engram, specified by its name. See Engram Entries related section for more detail.
struct N/A Engrams
Game.ini
[/script/shootergame.shootergamemode]
Multi
bAutoUnlockAllEngrams
If True, unlocks all Engrams available. Ignores OverrideEngramEntries and OverrideNamedEngramEntries entries.
boolean False Engrams
Game.ini
[/script/shootergame.shootergamemode]
bHexStoreAllowOnlyEngramTradeOption
If True, allows only Engrams to be sold on the Hex Store, disables everything else.
boolean False Engrams
Game.ini
[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams
If True, any Engram not explicitly specified by OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints base...
boolean False Engrams
Game.ini
[/script/shootergame.shootergamemode]
ItemStatClamps[<attribute>]
Globally clamps item stats. See Items related section for more details. Requires ?ClampItemStats=true option in the command line.
float N/A Cross-ARK Transfers
Game.ini
[/script/shootergame.shootergamemode]
Multi
MaxTributeCharacters
Slots for uploaded characters. Any value less than default will be reverted. Note: rising it may corrupt player/cluster data and lead to lose of all s...
integer 10 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
MaxTributeDinos
Slots for uploaded creatures. Any value less than default will be reverted. Note: Some player claimed maximum 273 to be safe cap and more will corrupt...
integer 20 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
MaxTributeItems
Slots for uploaded items and resources. Any value less than default will be reverted. Note: Some player claimed maximum 154 to be safe cap and more wi...
integer 50 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
PlayerBaseStatMultipliers[<attribute>]
Changes the base stats of a player by multiplying with the default value. Meaning the start stats of a new spawned character. See Stats related sectio...
float N/A Cross-ARK Transfers
Game.ini
[/script/shootergame.shootergamemode]
Multi
PreventDownloadItems
If True, prevents items download from ARK Data in Cross-ARK Data Transfer.
boolean False Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
PreventDownloadSurvivors
If True, prevents survivors download from ARK Data in Cross-ARK Data Transfer.
boolean False Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
PreventUploadItems
If True, prevents items upload to ARK Data in Cross-ARK Data Transfer.
boolean False Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
PreventUploadSurvivors
If True, prevents survivors upload to ARK Data in Cross-ARK Data Transfer.
boolean False Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
TributeCharacterExpirationSeconds
Set in seconds the expiration timer for uploaded survivors in ARK Data. With default or negative values there is no expiration time. Check Cross-ARK D...
integer 0 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
TributeDinoExpirationSeconds
Set in seconds the expiration timer for uploaded tames in ARK Data. If set to 0 or less will revert to default. Check Cross-ARK Data Transfer for more...
integer 86400 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
TributeItemExpirationSeconds
Set in seconds the expiration timer for uploaded items in ARK Data. If set to 0 or less will revert to default. Check Cross-ARK Data Transfer for more...
integer 86400 Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
Hot-Reload CMD
noTributeDownloads
If True, prevents CrossArk-data downloads inCross-ARK Data Transfer.
boolean False Cross-ARK Transfers
GameUserSettings.ini
[ServerSettings]
CMD
AllowCryoFridgeOnSaddle
If True, allows cryofridges to be built on platform saddles and rafts.
boolean False Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
CryoHospitalHoursToDrainTorpor float 1.0 Cryopods
GameUserSettings.ini
[ServerSettings]
CryoHospitalHoursToRegenFood float 24.0 Cryopods
GameUserSettings.ini
[ServerSettings]
CryoHospitalHoursToRegenHP float 1.0 Cryopods
GameUserSettings.ini
[ServerSettings]
CryoHospitalMatingCooldownReduction float 2.0 Cryopods
GameUserSettings.ini
[ServerSettings]
CryopodNerfDamageMult
Reduces the amount of damage dealt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length o...
float 0.0099999998 Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
CryopodNerfDuration
Amount of time, in seconds, Cryosickness lasts after deploying a creature from a Cryopod. Note: although at code level it is defined as a floating-poi...
integer 0.0 Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
CryopodNerfIncomingDamageMultPercent
Increases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the leng...
float 0.0 Cryopods
GameUserSettings.ini
[ServerSettings]
DisableCryopodEnemyCheck
If True, allows cryopods to be used while enemies are nearby.
boolean False Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
DisableCryopodFridgeRequirement
If True, allows cryopods to be used without needing to be in range of a powered cryofridge.
boolean False Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
EnableCryoSicknessPVE
If True, enables Cryopod cooldown timer when deploying a creature.
boolean False Cryopods
GameUserSettings.ini
[ServerSettings]
EnableCryopodNerf
If True, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than EnableCryopodNerf and CryopodNerfInc...
boolean False Cryopods
GameUserSettings.ini
[ServerSettings]
CMD
ChatLogFileSplitIntervalSeconds
Controls how to split the chat log file related to time in seconds. Cannot be set to a value lower than 45 (will default to 45 if the value is lower)....
integer 86400 Chat & Notifications
GameUserSettings.ini
[ServerSettings]
ChatLogFlushIntervalSeconds
Controls in how many second the chat log is flushed to log file. Cannot be set to a value lower than 15 (will default to 15 if the value is lower). Se...
integer 86400 Chat & Notifications
GameUserSettings.ini
[ServerSettings]
LogChatMessages
If True, enables advanced chat logging. Chat logs will be saved in ShooterGame/Saved/Logs/ChatLogs/<SessionName>/ in json format. Disabled on official...
boolean False Chat & Notifications
GameUserSettings.ini
[ServerSettings]
ProximityChat
If True, only players near each other can see their chat messages
boolean False Chat & Notifications
GameUserSettings.ini
[ServerSettings]
CMD
ServerForceNoHUD
If True, HUD is always disabled for non-tribe owned NPCs.
boolean False Chat & Notifications
GameUserSettings.ini
[ServerSettings]
Required CMD
bFilterChat
If True, filters out character names based on the bad word/good words list.
boolean False Chat & Notifications
GameUserSettings.ini
[ServerSettings]
globalVoiceChat
If True, voice chat turns global.
boolean False Chat & Notifications
GameUserSettings.ini
[ServerSettings]
CMD
AllowMultipleTamedUnicorns
False = one unicorn on the map at a time, True = one wild and unlimited tamed Unicorns on the map.
boolean False Map-Specific
GameUserSettings.ini
[Ragnarok]
AllowTekSuitPowersInGenesis
If True, enables TEK suit powers in Genesis: Part 1.
boolean False Map-Specific
GameUserSettings.ini
[ServerSettings]
CMD
EnableVolcano
False = disabled (the volcano will not become active), True = enabled
boolean True Map-Specific
GameUserSettings.ini
[Ragnarok]
ExtinctionEventTimeInterval
Used to enable the extinction mode (ARKpocalypse). The number is the time in seconds. Use 2592000 value for 30 days.
integer 2592000 Map-Specific
GameUserSettings.ini
[ServerSettings]
CMD
UnicornSpawnInterval
How long in hours the game should wait before spawning a new Unicorn if the wild one is killed (or tamed, if AllowMultipleTamedUnicorns is enabled). T...
integer 24 Map-Specific
GameUserSettings.ini
[Ragnarok]
UseFjordurTraversalBuff
If True, enables the biome teleport in Fjordur when holding R (enabled in official PvE servers).
boolean False Map-Specific
GameUserSettings.ini
[ServerSettings]
ValgueroMemorialEntries
The Valguero Memorial is now interactable, honouring those who have ascended by displaying their names. Server owners can customize the list of names.
string_list N/A Map-Specific
Game.ini
[/script/shootergame.shootergamemode]
VolcanoIntensity
The lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games,...
float 1 Map-Specific
GameUserSettings.ini
[Ragnarok]
VolcanoInterval
0 = 5000 (min) - 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value o...
integer 0 Map-Specific
GameUserSettings.ini
[Ragnarok]
bDisableGenesisMissions
If True, disables missions on Genesis.
boolean False Map-Specific
Game.ini
[/script/shootergame.shootergamemode]
bGenesisUseStructuresPreventionVolumes
If True, disables building in mission areas on Genesis: Part 1.
boolean False Map-Specific
Game.ini
[/script/shootergame.shootergamemode]
ActiveMapMod
Specifies which mod map is loaded.
string_id Mods
GameUserSettings.ini
[ServerSettings]
ActiveMods
Specifies the order and which mods are loaded. ModIDs are comma separated and in one line. Priority is in descending order (the left-most ModID hast t...
string_list Mods
GameUserSettings.ini
[ServerSettings]
Required
CosmeticWhitelistOverride
URL to a comma-separated list of whitelisted custom cosmetics, in this format: Mod ID|Enable Dynamic Download (0/1)|Allow non-dataonly blueprints(0/1)...
string_url Mods
GameUserSettings.ini
[ServerSettings]
CMD
Duration
Specifies in seconds the duration of the displayed message on player log-in.
integer 20 Message of the Day
GameUserSettings.ini
[MessageOfTheDay]
Message
A single line string for a message displayed to played once logged-in. No quotes needed. Use \n to start a new line in the message.
string N/A Message of the Day
GameUserSettings.ini
[MessageOfTheDay]
CheatTeleportLocations=(TeleportName="<string>",TeleportLocation=(X=<float>,Y=-<float>,Z=<float>))
Creates a named teleport location that can be used with the TP command. The coordinates must be listed in Unreal units, not in-game gps coordinates. E...
struct N/A Advanced Overrides
Game.ini
[/script/shootergame.shootergamemode]
Multi
ConfigOverrideItemMaxQuantity
Overrides items stack size on a per-item basis. See Item related section for more details.
struct N/A Advanced Overrides
Game.ini
[/script/shootergame.shootergamemode]
Multi
ARK Server Manager v1.0.0