| Variable | Type | Default | Group | INI File | Flags |
|---|---|---|---|---|---|
AdminListURL
Alternative to AllowedCheaterAccountIDs.txt (see Administrator Whitelisting) using a web resource. The interval at which the server queries the resour...
|
string_url | |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AdminLogging
If True, logs all admin commands to in-game chat.
|
boolean | False |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowHideDamageSourceFromLogs
If False, shows the damage sources in tribe logs.
|
boolean | True |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
BadWordListURL
"http://cdn2.arkdedicated.com/asa/badwords.txt"
Add the URL to hosting your own bad words list. Note: on ARK: Survival Evolved servers only the HTTP p...
|
string_url | http://cdn2.arkdedicated.com/asa/badwords.txt |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
|
BadWordWhiteListURL
"http://cdn2.arkdedicated.com/asa/goodwords.txt"
Add the URL to hosting your own good words list. Note: on ARK: Survival Evolved servers only the HTTP...
|
string_url | http://cdn2.arkdedicated.com/asa/goodwords.txt |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
|
BanListURL
Sets the global ban list. Must be enclosed in double quotes. The list is fetched every 10 minutes (to check if there are new banned IDs).
ARK: Survi...
|
string_url | |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnableExtraStructurePreventionVolumes
If True, disables building in specific resource-rich areas, in particular setup on The Island around the major mountains.
|
boolean | False |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
KickIdlePlayersPeriod
Time in seconds after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set). N...
|
float | 3600.0 |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
RCONEnabled
If True, enables RCON, needs RCONPort=<TCP_PORT> and ServerAdminPassword=<admin_password> to work.
|
boolean | True |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
RCONPort
Specifies the optional TCP RCON Port. See Dedicated server setup
|
integer | 27020 |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
RCONServerGameLogBuffer
Determines how many lines of game logs are send over the RCON. Note: despite being coded as a float it's suggested to treat it as integer.
|
float | 600.0 |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ServerAdminPassword
If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. Note: no quotes are...
|
string | |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
ServerPassword
If specified, players must provide this password to join the server. Note: no quotes are used.
|
string | |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
SpectatorPassword
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> ...
|
string | |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
UpdateAllowedCheatersInterval
Times in seconds at which the remote admin list linked by AllowedCheatersURL is queried for updates. Any value less than 3.0 will be reverted to 3.0. ...
|
float | 600.0 |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
CMD |
bFilterCharacterNames
If True, filters out character names based on the bad words/good words list.
|
boolean | False |
Admin & Security |
GameUserSettings.ini
[ServerSettings]
|
|
AllowSharedConnections
If True, allows family sharing players to connect to the server.
|
boolean | False |
Network & Session |
GameUserSettings.ini
[ServerSettings]
|
|
MultiHome
Specifies MultiHome IP Address. Boolean Multihome option must be set to True as well (command line or [MultiHome] section). Leave it empty if not usin...
|
string | N/A |
Network & Session |
GameUserSettings.ini
[SessionSettings]
|
CMD |
Port
Specifies the UDP Game Port. See Dedicated server setup
Note: command line append syntax is not supported by ARK: Survival Ascended
|
integer | 7777 |
Network & Session |
GameUserSettings.ini
[SessionSettings]
|
Required CMD |
QueryPort
Specifies the UDP Steam Query Port. See Dedicated server setup
|
integer | 27015 |
Network & Session |
GameUserSettings.ini
[SessionSettings]
|
CMD |
SessionName
Specifies the Server name advertised in the Game Server Browser as well in Steam Server browser. If no name is provide, the default name will be ARK #...
|
string | ARK #123456 |
Network & Session |
GameUserSettings.ini
[SessionSettings]
|
Required CMD |
AutoRestartIntervalSeconds
Defines the time (in seconds) after which the server will automatically restart. Undocumented by Wildcard.
(Appears to shut off the server instead of ...
|
float | Unknown |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AutoSavePeriodMinutes
Set interval for automatic saves. Setting this to 0 will cause constant saving.
|
float | 15.0 |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CustomDynamicConfigUrl
Direct link to a live dynamicconfig.ini file (http://arkdedicated.com/dynamicconfig.ini), allowing live changes of the supported options without the n...
|
string_url | |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CustomLiveTuningUrl
Direct link to the live tuning file. For more information on how to use this system check out the official announcement: https://survivetheark.com/ind...
|
string_url | |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DontRestoreBackup
If True and -DisableDupeLogDeletes is present, prevents the server to automatically restore a backup in case of corrupted save. Undocumented by Wildca...
|
boolean | False |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnableMeshBitingProtection
If False, disables mesh biting protection. Undocumented by Wildcard.
|
boolean | True |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ServerEnableMeshChecking
Involved in foliage repopulation. Takes no effect if -forcedisablemeshchecking is set. Enabled on official. Undocumented.
|
boolean | False |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
UseCharacterTracker
Used to enable character tracking. Alternatively, this option can be configured with -disableCharacterTracker argument in the command line (note that ...
|
boolean | False |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
UseExclusiveList
If True, allows same behaviour as -exclusivejoin. Undocumented by Wildcard.
|
boolean | False |
Server Operations |
GameUserSettings.ini
[ServerSettings]
|
CMD |
BaseTemperatureMultiplier
Specifies the map base temperature scaling factor: lower value makes the environment colder, higher value makes the environment hotter.
|
float | 1.0 |
Environment & World |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ChatLogMaxAgeInDays
Controls how many days the chat log is long. Set it to a negative value will result it to set at -1 (virtually infinite). Set to 0 only in official. U...
|
integer | 5 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
|
ClampItemStats
If True, enables stats clamping for items. See ItemStatClamps for more info.
|
boolean | False |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DayCycleSpeedScale
Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default valu...
|
float | 1.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DayTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length o...
|
float | 1.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DifficultyOffset
Specifies the difficulty level.
|
float | 1.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
DisableWeatherFog
If True, disables fog.
|
boolean | False |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
CMD |
FastDecayInterval
Specifies the decay period for "Fast Decay" structures (such as pillars or lone foundations). Value is in seconds. FastDecayUnsnappedCoreStructures in...
|
integer | 43200 |
Environment & World |
Game.ini
[/script/shootergame.shootergamemode]
|
|
NightTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the len...
|
float | 1.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
OverrideOfficialDifficulty
Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Default value of 0.0 disable...
|
float | 0.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
CMD |
OxygenSwimSpeedStatMultiplier
Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.
|
float | 1.0 |
Environment & World |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
AllowHitMarkers
If False, disables optional markers for ranged attacks.
|
boolean | True |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ImplantSuicideCD
Defines the time (in seconds) a player must wait between 2 uses of the implant's "Respawn" feature.
|
float | 28800 |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
|
MaxHexagonsPerCharacter
Sets the max amount of Hexagon a Character can accumulate. Official set it to 2500000.
|
integer | 2000000000 |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
|
MaxTrainCars
Defines the maximum amount of carts a train cave have.
|
integer | 8 |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
NonPermanentDiseases
If True, makes permanent diseases not permanent. Players will lose them if on re-spawn.
|
boolean | False |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventDiseases
If True, completely diseases on the server. Thus far just Swamp Fever.
|
boolean | False |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventSpawnAnimations
If True, player characters (re)spawn without the wake-up animation.
|
boolean | False |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ServerCrosshair
If False, disables the Crosshair on your server.
|
boolean | True |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
ServerHardcore
If True, enables Hardcore mode (player characters revert to level 1 upon death)
|
boolean | False |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ShowFloatingDamageText
If True, enables RPG-style popup damage text mode.
|
boolean | False |
Gameplay Toggles |
GameUserSettings.ini
[ServerSettings]
|
CMD |
bDisableHexagonStore
If True, disables the Hexagon store
|
boolean | False |
Gameplay Toggles |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ExcludeItemIndices
Excludes an item from supply crates specifying its Item ID. You can have multiple lines of this option.
|
integer | N/A |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
GlobalPoweredBatteryDurabilityDecreasePerSecond
Specifies the rate at which charge batteries are used in electrical objects.
|
float | 3.0 |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
LimitGeneratorsNum
Limits the number of generators in the area defined by LimitGeneratorsRange. Official servers have it set to 3.
|
integer | 3 |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
LimitGeneratorsRange
Sets the area range (in Unreal Units) in which the option LimitGeneratorsNum applies. Official servers have it set to 15000.
|
integer | 15000 |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MutagenLevelBoost[<Stat_ID>]
States the number of levels Mutagen adds to tames with wild ancestry. See Stats related section for more details.
|
integer | N/A |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MutagenLevelBoost_Bred[<Stat_ID>]
Alike as MutagenLevelBoost, but for bred tames. See Stats related section for more details.
|
integer | N/A |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PhotoModeRangeLimit
Defines the maximum distance between photo mode camera position and player position.
|
integer | 3000 |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
WorldBuffScalingEfficacy
Makes world effects from Missions (Genesis: Part 2) scaling more or less effective when setting bEnableWorldBuffScaling=True. 1 would be default, 0.5 ...
|
float | 1.0 |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAllowCustomRecipes
If False, disabled custom RP-oriented Recipe/Cooking System (including Skill-Based results).
|
boolean | True |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAllowUnlimitedRespecs
If True, allows more than one usage of Mindwipe Tonic without 24 hours cooldown.
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableDefaultMapItemSets
If True, disables Genesis 2 Tek Suit on Spawn.
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableFriendlyFire
If True, prevents Friendly-Fire (among tribe mates/tames/structures).
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisablePhotoMode
Defines if photo mode is allowed (False) or not (True).
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableWorldBuffs
If True, disables world effects from Missions (Genesis: Part 2) altogether. To disable specific world buffs, see DisableWorldBuffs of #DynamicConfig.
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bEnableWorldBuffScaling
If True, makes world effects from Missions (Genesis: Part 2) scale from server settings, rather than add/subtract a flat amount to the value at runtim...
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bShowCreativeMode
If True, adds a button to the pause menu to enable/disable creative mode.
|
boolean | False |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bUseCorpseLocator
If False, prevents survivors to see a green light beam at the location of their dead body.
|
boolean | True |
Gameplay |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowThirdPersonPlayer
If False, disables third person camera allowed by default on all dedicated servers.
|
boolean | True |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
AlwaysNotifyPlayerLeft
If True, players will always get notified if someone leaves the server
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CraftXPMultiplier
Scales the amount of XP earned for crafting.
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
DontAlwaysNotifyPlayerJoined
If True, globally disables player joins notifications.
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnableAFKKickPlayerCountPercent
Enables the idle timeout to be applied only if the amount of online players reaches percentage value related to MaxPlayers argument. The percentage is...
|
float | 0.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
GenericXPMultiplier
Scales the amount of XP earned for generic XP (automatic over time).
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
HarvestXPMultiplier
Scales the amount of XP earned for harvesting.
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
KillXPMultiplier
Scale the amount of XP earned for a kill.
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
LevelExperienceRampOverrides
Configures the total number of levels available to players and tame creatures and the experience points required to reach each level. See Players and ...
|
struct | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
LimitBunkersPerTribe
|
boolean | True |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
LimitBunkersPerTribeNum
|
integer | 3 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
LimitNonPlayerDroppedItemsCount
Limits the number of dropped items in the area defined by LimitNonPlayerDroppedItemsRange. Official servers have it set to 600.
|
integer | 0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
LimitNonPlayerDroppedItemsRange
Sets the area range (in Unreal Units) in which the option LimitNonPlayerDroppedItemsCount applies. Official servers have it set to 1600.
|
integer | 0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MaxAlliancesPerTribe
If set, defines the maximum alliances a tribe can form or be part of.
|
integer | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MaxNumberOfPlayersInTribe
Sets the maximum survivors allowed in a tribe. A value of 1 effectively disables tribes. The default value of 0 means there is no limit about how many...
|
integer | 0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MaxTribeLogs
Sets how many Tribe log entries are displayed for each tribe.
|
integer | 400 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MaxTribesPerAlliance
If set, defines the maximum of tribes in an alliance.
|
integer | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
OverrideMaxExperiencePointsPlayer
Overrides the max XP cap of players characters by exact specified amount.
|
integer | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
OverridePlayerLevelEngramPoints
Configures the number of engram points granted to players for each level gained. This option must be repeated for each player level set on the server,...
|
integer | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PerLevelStatsMultiplier_Player[<integer>]
Scales Player stats. See Level stats related section for more detail.
|
float | N/A |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PlayerCharacterFoodDrainMultiplier
Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PlayerCharacterHealthRecoveryMultiplier
Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PlayerCharacterStaminaDrainMultiplier
Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faste...
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PlayerCharacterWaterDrainMultiplier
Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster)...
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PlayerDamageMultiplier
Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage...
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PlayerHarvestingDamageMultiplier
Scales the damage done to a harvestable item/entity by a Player. A higher value increases it (by percentage): the higher number, the faster the surviv...
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PlayerResistanceMultiplier
Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values dec...
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
PreventOutOfTribePinCodeUse
If True, prevents out of tribe players to use pins on structures (doors, elevators, storage boxes, etc). Undocumented by Wildcard.
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventTribeAlliances
If True, prevents tribes from creating Alliances.
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ResourceNoReplenishRadiusPlayers
Controls how resources regrow closer or farther away from players. Values higher than 1.0 increase the distance around players where resources are not...
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ShowMapPlayerLocation
If False, hides each player their own precise position when they view their map.
|
boolean | True |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
SpecialXPMultiplier
Scale the amount of XP earned for SpecialEvent.
|
float | 1.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
TribeLogDestroyedEnemyStructures
By default, enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
TribeMergeAllowed
If False, prevents tribe to merge. Undocumented by Wildcard.
|
boolean | True |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
TribeMergeCooldown
Tribe merge cool-down in seconds. Official uses 86400.0. Undocumented by Wildcard.
|
float | 0.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
TribeNameChangeCooldown
Cool-down, in minutes, in between tribe name changes. Official server use a value of 172800.0 (2 days).
|
float | 15.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
CMD |
TribeSlotReuseCooldown
Locks a tribe slot for the value in seconds, e.g.: a value of 3600 would mean that if a survivor leaves the tribe, their place cannot be taken by anot...
|
float | 0.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
TribeTowerBonusMultiplier
Multiplier for Tribe Tower bonus.
|
float | 2.0 |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
XPMultiplier
Specifies the scaling factor for the experience received by players, tribes and tames for various actions. The default value 1 provides the same amoun...
|
float | 1.0 |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
Hot-Reload CMD |
bFilterTribeNames
If True, filters out tribe names based on the badwords/goodwords list.
|
boolean | False |
Player & Tribes |
GameUserSettings.ini
[ServerSettings]
|
|
bPvEAllowTribeWar
If False, disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time.
|
boolean | True |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bPvEAllowTribeWarCancel
If True, allows cancellation of an agreed-upon war before it has actually started.
|
boolean | False |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bUseSingleplayerSettings
If True, all game settings will be more balanced for an individual player experience. Useful for dedicated server with a very small amount of players....
|
boolean | False |
Player & Tribes |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowDinoAIInsideBunkers
|
boolean | True |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
AllowFlyerCarryPvE
If True, allows flying creatures to pick up wild creatures in PvE.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowFlyingStaminaRecovery
If True, allows server to recover Stamina when standing on a Flyer.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowRaidDinoFeeding
If True, allows Titanosaurs to be permanently tamed (namely allow them to be fed). Note: in The Island only spawns a maximum of 3 Titanosaurs, so 3 ta...
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowRidingDinosInsideBunkers
|
boolean | True |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
ArmadoggoDeathCooldown
Overrides the cooldown for Armadoggo to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.
|
float | 3600 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AutoDestroyDecayedDinos
If True, auto-destroys claimable decayed tames on load, rather than have them remain around as claimable. Note: after patch 273.691, in PvE mode the t...
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ConfigAddNPCSpawnEntriesContainer
Adds specific creatures in spawn areas. See Creature Spawn related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
ConfigOverrideNPCSpawnEntriesContainer
Overrides specific creatures in spawn areas. See Creature Spawn related section for more details.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
ConfigSubtractNPCSpawnEntriesContainer
Removes specific creatures in spawn areas. See Creature Spawn related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
CosmoWeaponAmmoReloadAmount
Determines how much ammo is given as the Cosmo's webslinger reloads over time.
|
float | 1 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CrossARKAllowForeignDinoDownloads
If True, enables non-native creatures tribute download on Aberration.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DestroyTamesOverLevelClamp
Tames that exceed that level will be deleted on server start. Official servers have it set to 450.
|
integer | 0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
DestroyTamesOverTheSoftTameLimit
Dinos above the Soft Tame Server Limit will be marked “For Cryo” and display an icon and a timer indicating how soon they need to be cryopodded before...
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DinoCharacterFoodDrainMultiplier
Specifies the scaling factor for creatures' food consumption. Higher values increase food consumption (creatures get hungry faster). It also affects t...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoCharacterHealthRecoveryMultiplier
Specifies the scaling factor for creatures' health recovery. Higher values increase the recovery rate (creatures heal faster).
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoCharacterStaminaDrainMultiplier
Specifies the scaling factor for creatures' stamina consumption. Higher values increase stamina consumption (creatures get tired faster).
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoClassDamageMultipliers
Globally overrides wild creatures damages. See Creature Stats related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
DinoClassResistanceMultipliers
Globally overrides wild creatures resistance. See Creature Stats related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
DinoCountMultiplier
Specifies the scaling factor for creature spawns. Higher values increase the number of creatures spawned throughout the ARK.
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoDamageMultiplier
Specifies the scaling factor for the damage wild creatures deal with their attacks. The default value 1 provides normal damage. Higher values increase...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoHarvestingDamageMultiplier
Scales the damage done to a harvestable item/entity by a tame. A higher number increases (by percentage) the speed of harvesting.
|
float | 3.2 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
DinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage wild creatures receive when attacked. The default value 1 provides normal damage. Higher val...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
DinoSpawnWeightMultipliers
Globally overrides creatures spawns likelihood. See Creature Spawn related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
DinoTurretDamageMultiplier
Scales the damage done by Turrets towards a creature. A higher values increases it (by percentage).
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
DisableDinoDecayPvE
If True, disables the creature decay in PvE mode. Note: after patch 273.691, in PvE mode the creature auto-unclaim after decay period has been disable...
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ForceGachaUnhappyInCaves
If True, Gachas will become unhappy within caves.
|
boolean | True |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
FreezeReaperPregnancy
If True, freezes the Reaper King pregnancy timer and experience gain. Undocumented by Wildcard.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
MaxCosmoWeaponAmmo
This will make the maximum ammo amount for the Cosmo's webslinger to a set number instead of it scaling with the Cosmo's level. The default of -1 will...
|
float | -1 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxPersonalTamedDinos
Sets a per-tribe creature tame limit (500 on official PvE servers, 300 in official PvP servers). The default value of 0 disables such limit.
|
integer | 0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxTamedDinos
Sets the maximum number of tame creatures on a server, this is a global cap. Note: although at code level it is defined as a floating-point number, it...
|
float | 5000.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxTamedDinos_SoftTameLimit
Defines the server-wide soft tame limit. See DestroyTamesOverTheSoftTameLimit for more info.
|
integer | 5000 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration
Defines the time (in seconds) for tame to get destroyed. See DestroyTamesOverTheSoftTameLimit for more info.
|
integer | 604800 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MinimumDinoReuploadInterval
Number of seconds cool-down between allowed creature re-uploads (43200 on official Servers which is 12 hours).
|
float | 0.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
NPCNetworkStasisRangeScalePercentEnd
The Maximum scale percentage used when NPCNetworkStasisRangeScalePlayerCountEnd is reached (requires inputting into INI, not command line). Used to ov...
|
float | 0.55000001 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
NPCNetworkStasisRangeScalePlayerCountEnd
Maximum number of online players when NPCNetworkStasisRangeScalePercentEnd is reached (requires inputting into INI, not command line). Used to overrid...
|
integer | 0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
NPCNetworkStasisRangeScalePlayerCountStart
Minimum number of online players when the NPC Network Stasis Range Scale override is enabled (requires inputting into INI, not command line). Used to ...
|
integer | 0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
NPCReplacements
Globally replaces specific creatures with another using class names. See Creature Spawn related section for more detail.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload Multi |
OverrideMaxExperiencePointsDino
Overrides the max XP cap of tame characters by exact specified amount.
|
integer | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PassiveTameIntervalMultiplier
Scales how often a survivor get tame requests for passive tame creatures.
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PerLevelStatsMultiplier_DinoTamed<_type>[<integer>]
Scales tamed creature stats. See Level stats related section for more detail.
|
float | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PerLevelStatsMultiplier_DinoWild[<integer>]
Scales wild creatures stats. See Level stats related section for more detail.
|
float | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PersonalTamedDinosSaddleStructureCost
Determines the amount of "tame creature slots" a platform saddle (with structures) will use towards the tribe tame creature limit.
|
integer | 0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventDinoTameClassNames
Prevents taming of specific dinosaurs via classname. E.g. PreventDinoTameClassNames="Argent_Character_BP_C". Dino classnames can be found on the Creat...
|
string_list | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
PreventDownloadDinos
If True, prevents creatures download from ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventMateBoost
If True, disables creature mate boosting.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventUploadDinos
If True, prevents creatures upload to ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvEDinoDecayPeriodMultiplier
Creature PvE auto-decay time multiplier. Requires DisableDinoDecayPvE=false in GameUserSettings.ini or ?DisableDinoDecayPvE=false in command line to w...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvPDinoDecay
If True, enables creatures' decay in PvP while the Offline Raid Prevention is active.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
RaidDinoCharacterFoodDrainMultiplier
Affects how quickly the food drains on such "raid dinos" (e.g.: Titanosaurus)
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
ServerAutoForceRespawnWildDinosInterval
Force re-spawn of all wild creatures on server restart afters the value set in seconds. Default value of 0.0 disables it. Useful to prevent certain cr...
|
float | 0.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
TamedDinoCharacterFoodDrainMultiplier
Scales how fast tame creatures consume food.
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
TamedDinoClassDamageMultipliers
Globally overrides tamed creatures damages. See Creature Stats related section for more details.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
TamedDinoClassResistanceMultipliers
Globally overrides tamed creatures resistance. See Creature Stats related section for more details.
|
struct | N/A |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
TamedDinoDamageMultiplier
Specifies the scaling factor for the damage tame creatures deal with their attacks. The default value 1 provides normal damage. Higher values increase...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
TamedDinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage tame creatures receive when attacked. The default value 1 provides normal damage. Higher val...
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
TamedDinoTorporDrainMultiplier
Scales how fast tamed creatures lose torpor.
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
TamingSpeedMultiplier
Specifies the scaling factor for creature taming speed. Higher values make taming faster.
|
float | 1.0 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
Hot-Reload CMD |
WildDinoCharacterFoodDrainMultiplier
Scales how fast wild creatures consume food.
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
WildDinoTorporDrainMultiplier
Scales how fast wild creatures lose torpor.
|
float | 1.0 |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
YoungIceFoxDeathCooldown
Overrides the cooldown for Veilwyn to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.
|
float | 3600 |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
CMD |
bAllowFlyerSpeedLeveling
Specifies whether flyer creatures can have their Movement Speed levelled up. In ARK: Survival Ascended, setting this to True only works if bAllowSpeed...
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAllowUnclaimDinos
If False, prevents players to unclaim tame creatures.
|
boolean | True |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableDinoRiding
If True, prevents players to ride tames.
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableDinoTaming
If True, prevents players to tame wild creatures.
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bFlyerPlatformAllowUnalignedDinoBasing
If True, Quetz platforms will allow any non-allied tame to base on them when they are flying.
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bForceCanRideFliers
If True, allows flyers to be used on maps where they normally are disabled. Note: if you set it to False it will disable flyers on any map.
|
boolean | False |
Creatures & Taming |
GameUserSettings.ini
[ServerSettings]
|
|
bPassiveDefensesDamageRiderlessDinos
If True, allows spike walls to damage wild/riderless creatures.
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bUseDinoLevelUpAnimations
If False, tame creatures on level-up will not perform the related animation.
|
boolean | True |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bUseTameLimitForStructuresOnly
If True will make Tame Units only be applied and used for Platforms with Structures and Rafts effectively disabling Tame Units for tames without Platf...
|
boolean | False |
Creatures & Taming |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowAnyoneBabyImprintCuddle
If True, allows anyone to "take care" of a baby creatures (cuddle etc.), not just whomever imprinted on it.
|
boolean | False |
Breeding & Imprinting |
GameUserSettings.ini
[ServerSettings]
|
CMD |
BabyCuddleGracePeriodMultiplier
Scales how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
|
BabyCuddleIntervalMultiplier
Scales how often babies needs attention for imprinting. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality. S...
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
BabyCuddleLoseImprintQualitySpeedMultiplier
Scales how fast Imprinting Quality decreases after the grace period if you haven't yet cuddled with the Baby.
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
|
BabyFoodConsumptionSpeedMultiplier
Scales the speed that baby tames eat their food. A lower value decreases (by percentage) the food eaten by babies.
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
BabyImprintAmountMultiplier
Scales the percentage each imprint provides. A higher value, will rise the amount of imprinting % at each baby care/cuddle, a lower value will decreas...
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
BabyImprintingStatScaleMultiplier
Scales how much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
|
BabyMatureSpeedMultiplier
Scales the maturation speed of babies. A higher number decreases (by percentage) time needed for baby tames to mature. See Times for Breeding tables f...
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
DisableImprintDinoBuff
If True, disables the creature imprinting player Stat Bonus. Where whomever specifically imprinted on the creature, and raised it to have an Imprintin...
|
boolean | False |
Breeding & Imprinting |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EggHatchSpeedMultiplier
Scales the time needed for a fertilised egg to hatch. A higher value decreases (by percentage) that time.
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
LayEggIntervalMultiplier
Scales the time between eggs are spawning / being laid. Higher number increases it (by percentage).
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MatingIntervalMultiplier
Scales the interval between tames can mate. A lower value decreases it (on a percentage scale). Example: a value of 0.5 would allow tames to mate 50% ...
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
MatingSpeedMultiplier
Scales the speed at which tames mate with each other. A higher value increases it (by percentage). Example: MatingSpeedMultiplier=2.0 would cause tame...
|
float | 1.0 |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
PreventBreedingForClassNames
Prevents breeding of specific creatures via classname. E.g. PreventBreedingForClassNames="Argent_Character_BP_C". Creature classnames can be found on ...
|
string_list | N/A |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
bDisableDinoBreeding
If True, prevents tames to be bred.
|
boolean | False |
Breeding & Imprinting |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowBunkerModulesAboveGround
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
AllowBunkerModulesInPreventionZones
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
AllowBunkersInPreventionZones
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
AllowCrateSpawnsOnTopOfStructures
If True, allows from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowIntegratedSPlusStructures
if False, disables all of the new S+ structures (intended mainly for letting unofficial servers that want to keep using the S+ mod version to keep usi...
|
boolean | True |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AlwaysAllowStructurePickup
If True disables the timer on the quick pick-up system.
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AutoDestroyOldStructuresMultiplier
Allows auto-destruction of structures only after sufficient "no nearby tribe" time has passed (defined as a multiplier of the Allow Claim period). To ...
|
float | 0.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
BloodforgeReinforceExtraDurability
|
float | 0.3 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
BloodforgeReinforceResourceCostMultiplier
|
float | 3.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
BloodforgeReinforceSpeedMultiplier
|
float | 0.1 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
BunkerUnderHPThresholdDmgMultiplier
|
float | 0.05 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
ConfigOverrideItemCraftingCosts
Overrides items crafting resource requirements. See Item related section for more details.
|
struct | N/A |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
CraftingSkillBonusMultiplier
Scales the bonus received from upgrading the Crafting Skill.
|
float | 1.0 |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
EnemyAccessBunkerHPThreshold
|
float | 0.25 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
FastDecayUnsnappedCoreStructures
If True, unsnapped foundations/pillars/fences/Tek Dedicated Storage will decay after the time stated by FastDecayInterval in Game.ini (default is 12 h...
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ForceAllStructureLocking
If True, will default lock all structures.
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
IgnoreLimitMaxStructuresInRangeTypeFlag
If True, removes the limit of 150 decorative structures (flags, signs, dermis etc.).
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
LimitTurretsNum
Determines the maximum number of turrets that are allowed in the area.
|
integer | 100 |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
LimitTurretsRange
Determines the area in Unreal Unit in which turrets are added towards the limit.
|
float | 10000.0 |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
MaxActiveCityOutposts
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
MaxActiveOutposts
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
MaxActiveResourceCaches
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
MaxGateFrameOnSaddles
Defines the maximum amount of gateways allowed on platform saddles. A value of 2 would prevent players from placing more than 2 gateways on their plat...
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
MaxPlatformSaddleStructureLimit
Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost). Example: MaxPlatformSaddleStructureLimit=1...
|
integer | 75 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxStructuresInSmallRadius
Defines the amount of max structures allowed to be placed in a RadiusStructuresInSmallRadius from player position. Official set it to 40. Undocumented...
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxStructuresToProcess
Controls the max batch size of structures to process (e.g.: culling, building graphs modifications, etc) at each server tick. Leaving at 0 (default be...
|
integer | 0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MinDistanceBetweenBunkers
|
float | 3000.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
|
OnlyAutoDestroyCoreStructures
If True, prevents any non-core/non-foundation structures from auto-destroying (however they'll still get auto-destroyed if a floor that they're on get...
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
OnlyDecayUnsnappedCoreStructures
If True, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam.
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
OverrideStructurePlatformPrevention
If True, turrets becomes be buildable and functional on platform saddles. Since 247.999 applies on spike structure too. Note: despite patch notes, in ...
|
boolean | False |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PerPlatformMaxStructuresMultiplier
Higher value increases (from a percentage scale) max number of items place-able on saddles and rafts.
|
float | 1.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PlatformSaddleBuildAreaBoundsMultiplier
Increasing the number allows structures being placed further away from the platform.
|
float | 1.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
RadiusStructuresInSmallRadius
Defines the small radius dimension (in Unreal Units) used by MaxStructuresInSmallRadius. Official set it to 225.0. Undocumented by Wildcard.
|
float | 0.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ResourceNoReplenishRadiusStructures
Controls how resources regrow closer or farther away from structures Values higher than 1.0 increase the distance around structures where resources ar...
|
float | 1.0 |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
StructureDamageMultiplier
Specifies the scaling factor for the damage structures deal with their attacks (i.e., spiked walls). Higher values increase damage. Lower values decre...
|
float | 1.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
StructureDamageRepairCooldown
Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it.
|
integer | 180 |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
StructurePickupHoldDuration
Specifies the quick pick-up hold duration, a value of 0 results in instant pick-up.
|
float | 0.5 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
StructurePickupTimeAfterPlacement
Amount of time in seconds after placement that quick pick-up is available.
|
float | 30.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
StructurePreventResourceRadiusMultiplier
Same as ResourceNoReplenishRadiusStructures in Game.ini. If both settings are set both multiplier will be applied. Can be useful when cannot change th...
|
float | 1.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
CMD |
StructureResistanceMultiplier
Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values ...
|
float | 1.0 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
TheMaxStructuresInRange
Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Replaces the old value NewMaxStructu...
|
integer | 10500 |
Structures & Building |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
bAllowPlatformSaddleMultiFloors
If True, allows multiple platform floors.
|
boolean | False |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bDisableStructurePlacementCollision
If True, allows for structures to clip into the terrain.
|
boolean | False |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bHardLimitTurretsInRange
If True, enables the retroactive turret hard limit (100 turrets within a 10k unit radius).
|
boolean | False |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bIgnoreStructuresPreventionVolumes
If True, enables building areas where normally it's not allowed, such around some maps' Obelisks, in the Aberration Portal and in Mission Volumes area...
|
boolean | False |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bLimitTurretsInRange
If False, doesn't limit the maximum allowed automated turrets (including Plant Species X) in a certain range.
|
boolean | True |
Structures & Building |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ClampItemSpoilingTimes
If True, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish...
|
boolean | False |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ClampResourceHarvestDamage
If True, limit the damage caused by a tame to a resource on harvesting based on resource remaining health. Note: enabling this setting may result in s...
|
boolean | False |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ConfigOverrideSupplyCrateItems
Overrides items contained in loot crates. See Items related section for more details.
|
struct | N/A |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
CropDecaySpeedMultiplier
Scales the speed of crop decay in plots. A higher value decrease (by percentage) speed of crop decay in plots.
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
CropGrowthSpeedMultiplier
Scales the speed of crop growth in plots. A higher value increases (by percentage) speed of crop growth.
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
FishingLootQualityMultiplier
Sets the quality of items that have a quality when fishing. Valid values are from 1.0 to 5.0.
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
FuelConsumptionIntervalMultiplier
Defines the interval of fuel consumption.
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
GlobalSpoilingTimeMultiplier
Scales the spoiling time of perishables globally. Higher values prolong the time.
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
HarvestAmountMultiplier
Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). ...
|
float | 1.0 |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
Hot-Reload CMD |
HarvestHealthMultiplier
Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of dam...
|
float | 1.0 |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
HarvestResourceItemAmountClassMultipliers
Scales on a per-resource type basis, the amount of resources harvested. See Items related section for more details.
|
struct | N/A |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
Likely Hot-Reload Multi |
ItemStackSizeMultiplier
Allow increasing or decreasing global item stack size, this means all default stack sizes will be multiplied by the value given (excluding items that ...
|
float | 1.0 |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
RandomSupplyCratePoints
If True, supply drops are in random locations. Note: This setting is known to cause artifacts becoming inaccessible on Ragnarok if active.
|
boolean | False |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ResourcesRespawnPeriodMultiplier
Specifies the scaling factor for the re-spawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to re-spawn more frequent...
|
float | 1.0 |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
Likely Hot-Reload CMD |
SupplyCrateLootQualityMultiplier
Increases the quality of items that have a quality in the supply crates. Valid values are from 1.0 to 5.0. The quality also depends on the Difficulty ...
|
float | 1.0 |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
UseOptimizedHarvestingHealth
If True, enables a server harvesting optimization with high HarvestAmountMultiplier (but less rare items). Note: on ARK: Survival Evolved it's suggest...
|
boolean | False |
Harvesting & Resources |
GameUserSettings.ini
[ServerSettings]
|
CMD |
bDisableLootCrates
If True, prevents spawning of Loot crates (artifact creates will still spawn).
|
boolean | False |
Harvesting & Resources |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AdjustableMutagenSpawnDelayMultiplier
Scales the Mutagen spawn rates. By default, The game attempts to spawn them every 8 hours on dedicated servers, and every hour on non-dedicated server...
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowMultipleAttachedC4
If True, allows to attach more than one C4 per creature.
|
boolean | False |
Rates & Multipliers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CustomRecipeEffectivenessMultiplier
Scales the effectiveness of custom recipes. A higher value increases (by percentage) their effectiveness.
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
Hot-Reload |
CustomRecipeSkillMultiplier
Scales the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe. A higher number increases (b...
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
GlobalCorpseDecompositionTimeMultiplier
Scales the decomposition time of corpses, (player and creature), globally. Higher values prolong the time.
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
GlobalItemDecompositionTimeMultiplier
Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
HairGrowthSpeedMultiplier
Scales the hair growth. Higher values increase speed of growth.
|
float | 1.0 (ASE), 0 (ASA) |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
HexagonCostMultiplier
Scales the hexagon cost of items in the Hexagon store. Also scales token cost of items in Club Ark (ASA).
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ListenServerTetherDistanceMultiplier
Scales the tether distance between host and other players on non-dedicated sessions only. Note: despite being readable from command line, this option ...
|
float | 1.0 |
Rates & Multipliers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxFallSpeedMultiplier
Defines the falling speed multiplier at which players starts taking fall damage. The falling speed is based on the time players spent in the air while...
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PoopIntervalMultiplier
Scales how frequently survivors can poop. Higher value decreases it (by percentage)
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
UseCorpseLifeSpanMultiplier
Modifies corpse and dropped box lifespan.
|
float | 1.0 |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAllowSpeedLeveling
Specifies whether players and non-flyer creatures can have their Movement Speed levelled up.
|
boolean | False |
Rates & Multipliers |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AllowCaveBuildingPvE
If True, allows building in caves when PvE mode is also enabled. Note: no more working in command-line options before patch 241.5.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
|
AllowCaveBuildingPvP
If False, prevents building in caves when PvP mode is also enabled.
|
boolean | True |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
|
AutoPvEStartTimeSeconds
States when the PvE mode should start in a PvPvE server. Valid values are from 0 to 86400. Options bAutoPvETimer, bAutoPvEUseSystemTime and AutoPvESto...
|
float | 0.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
AutoPvEStopTimeSeconds
States when the PvE mode should end in a PvPvE server. Valid values are from 0 to 86400. Options bAutoPvETimer, bAutoPvEUseSystemTime and AutoPvEStopT...
|
float | 0.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
BaseHexagonRewardMultiplier
Scales the missions score hexagon rewards. Also scales token rewards in Club Ark (ASA).
|
float | 1.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
DisablePvEGamma
If True, prevents use of console command "gamma" in PvE mode.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DisableStructureDecayPvE
If True, disables the gradual auto-decay of player structures.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnablePvPGamma
If True, allows use of console command "gamma" in PvP mode.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
IgnorePVPMountedWeaponryRestrictions
No further information has been added about this variable. If you know anything, please consider creating an account and contributing.
|
boolean | False |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
IncreasePvPRespawnIntervalBaseAmount
If bIncreasePvPRespawnInterval is True, sets the additional PvP re-spawn time in seconds that scales (IncreasePvPRespawnIntervalMultiplier) when a pla...
|
float | 60.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
IncreasePvPRespawnIntervalCheckPeriod
If bIncreasePvPRespawnInterval is True, sets the amount of time in seconds within a player re-spawn time increases (IncreasePvPRespawnIntervalBaseAmou...
|
float | 300.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
IncreasePvPRespawnIntervalMultiplier
If bIncreasePvPRespawnInterval is True, scales the PvP additional re-spawn time (IncreasePvPRespawnIntervalBaseAmount) when a player is killed by a te...
|
float | 2.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PreventOfflinePvP
If True, enables the Offline Raiding Prevention (ORP). When all tribe members are logged off, tribe characters, creature and structures become invulne...
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventOfflinePvPConnectionInvincibleInterval
Specifies the time in seconds a player cannot take damages after logged-in.
|
float | 5.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
PreventOfflinePvPInterval
Seconds to wait before a ORP becomes active for tribe/players and relative creatures/structures (10 seconds in official PvE servers). Note: although a...
|
float | 0.0 |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvEAllowStructuresAtSupplyDrops
If True, allows building near supply drop points in PvE mode.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvEStructureDecayPeriodMultiplier
Specifies the scaling factor for structures decay times, e.g.: setting it at 2.0 will double all structure decay times, while setting at 0.5 will halv...
|
float | 1.0 |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvPStructureDecay
If True, enables structures decay on PvP servers while the Offline Raid Prevention is active.
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PvPZoneStructureDamageMultiplier
Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes (i.e. setting to 1.0 wi...
|
float | 6.0 |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAutoPvETimer
If True, enabled PvE mode in a PvPvE server at pre-specified times. The option bAutoPvEUseSystemTime determinates what kind of time to use, while Auto...
|
boolean | False |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bAutoPvEUseSystemTime
If True, PvE mode begin and end times in a PvPvE server will refer to the server system time instead of in-game world time. Options bAutoPvETimer, Aut...
|
boolean | False |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bIncreasePvPRespawnInterval
If False, disables PvP additional re-spawn time (IncreasePvPRespawnIntervalBaseAmount) that scales (IncreasePvPRespawnIntervalMultiplier) when a playe...
|
boolean | True |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bPvEDisableFriendlyFire
If True, disabled Friendly-Fire (among tribe mates/tames/structures) in PvE servers.
|
boolean | False |
PvP & PvE |
Game.ini
[/script/shootergame.shootergamemode]
|
|
serverPVE
If True, disables PvP and enables PvE
|
boolean | False |
PvP & PvE |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EngramEntryAutoUnlocks
Automatically unlocks the specified Engram when reaching the level specified. See Engram Entries related section for more detail.
|
struct | N/A |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
OverrideEngramEntries
Configures the status and requirements for learning an engram, specified by its index. See Engram Entries related section for more detail.
|
struct | N/A |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
OverrideNamedEngramEntries
Configures the status and requirements for learning an engram, specified by its name. See Engram Entries related section for more detail.
|
struct | N/A |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
bAutoUnlockAllEngrams
If True, unlocks all Engrams available. Ignores OverrideEngramEntries and OverrideNamedEngramEntries entries.
|
boolean | False |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bHexStoreAllowOnlyEngramTradeOption
If True, allows only Engrams to be sold on the Hex Store, disables everything else.
|
boolean | False |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bOnlyAllowSpecifiedEngrams
If True, any Engram not explicitly specified by OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints base...
|
boolean | False |
Engrams |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ItemStatClamps[<attribute>]
Globally clamps item stats. See Items related section for more details. Requires ?ClampItemStats=true option in the command line.
|
float | N/A |
Cross-ARK Transfers |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
MaxTributeCharacters
Slots for uploaded characters. Any value less than default will be reverted. Note: rising it may corrupt player/cluster data and lead to lose of all s...
|
integer | 10 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxTributeDinos
Slots for uploaded creatures. Any value less than default will be reverted. Note: Some player claimed maximum 273 to be safe cap and more will corrupt...
|
integer | 20 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
MaxTributeItems
Slots for uploaded items and resources. Any value less than default will be reverted. Note: Some player claimed maximum 154 to be safe cap and more wi...
|
integer | 50 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PlayerBaseStatMultipliers[<attribute>]
Changes the base stats of a player by multiplying with the default value. Meaning the start stats of a new spawned character. See Stats related sectio...
|
float | N/A |
Cross-ARK Transfers |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
PreventDownloadItems
If True, prevents items download from ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventDownloadSurvivors
If True, prevents survivors download from ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventUploadItems
If True, prevents items upload to ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
PreventUploadSurvivors
If True, prevents survivors upload to ARK Data in Cross-ARK Data Transfer.
|
boolean | False |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
TributeCharacterExpirationSeconds
Set in seconds the expiration timer for uploaded survivors in ARK Data. With default or negative values there is no expiration time. Check Cross-ARK D...
|
integer | 0 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
TributeDinoExpirationSeconds
Set in seconds the expiration timer for uploaded tames in ARK Data. If set to 0 or less will revert to default. Check Cross-ARK Data Transfer for more...
|
integer | 86400 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
Hot-Reload CMD |
TributeItemExpirationSeconds
Set in seconds the expiration timer for uploaded items in ARK Data. If set to 0 or less will revert to default. Check Cross-ARK Data Transfer for more...
|
integer | 86400 |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
Hot-Reload CMD |
noTributeDownloads
If True, prevents CrossArk-data downloads inCross-ARK Data Transfer.
|
boolean | False |
Cross-ARK Transfers |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowCryoFridgeOnSaddle
If True, allows cryofridges to be built on platform saddles and rafts.
|
boolean | False |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CryoHospitalHoursToDrainTorpor
|
float | 1.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
CryoHospitalHoursToRegenFood
|
float | 24.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
CryoHospitalHoursToRegenHP
|
float | 1.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
CryoHospitalMatingCooldownReduction
|
float | 2.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
CryopodNerfDamageMult
Reduces the amount of damage dealt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length o...
|
float | 0.0099999998 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CryopodNerfDuration
Amount of time, in seconds, Cryosickness lasts after deploying a creature from a Cryopod. Note: although at code level it is defined as a floating-poi...
|
integer | 0.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
CryopodNerfIncomingDamageMultPercent
Increases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the leng...
|
float | 0.0 |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
DisableCryopodEnemyCheck
If True, allows cryopods to be used while enemies are nearby.
|
boolean | False |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
DisableCryopodFridgeRequirement
If True, allows cryopods to be used without needing to be in range of a powered cryofridge.
|
boolean | False |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnableCryoSicknessPVE
If True, enables Cryopod cooldown timer when deploying a creature.
|
boolean | False |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
|
EnableCryopodNerf
If True, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than EnableCryopodNerf and CryopodNerfInc...
|
boolean | False |
Cryopods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ChatLogFileSplitIntervalSeconds
Controls how to split the chat log file related to time in seconds. Cannot be set to a value lower than 45 (will default to 45 if the value is lower)....
|
integer | 86400 |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
|
ChatLogFlushIntervalSeconds
Controls in how many second the chat log is flushed to log file. Cannot be set to a value lower than 15 (will default to 15 if the value is lower). Se...
|
integer | 86400 |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
|
LogChatMessages
If True, enables advanced chat logging. Chat logs will be saved in ShooterGame/Saved/Logs/ChatLogs/<SessionName>/ in json format. Disabled on official...
|
boolean | False |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
|
ProximityChat
If True, only players near each other can see their chat messages
|
boolean | False |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
CMD |
ServerForceNoHUD
If True, HUD is always disabled for non-tribe owned NPCs.
|
boolean | False |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
Required CMD |
bFilterChat
If True, filters out character names based on the bad word/good words list.
|
boolean | False |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
|
globalVoiceChat
If True, voice chat turns global.
|
boolean | False |
Chat & Notifications |
GameUserSettings.ini
[ServerSettings]
|
CMD |
AllowMultipleTamedUnicorns
False = one unicorn on the map at a time, True = one wild and unlimited tamed Unicorns on the map.
|
boolean | False |
Map-Specific |
GameUserSettings.ini
[Ragnarok]
|
|
AllowTekSuitPowersInGenesis
If True, enables TEK suit powers in Genesis: Part 1.
|
boolean | False |
Map-Specific |
GameUserSettings.ini
[ServerSettings]
|
CMD |
EnableVolcano
False = disabled (the volcano will not become active), True = enabled
|
boolean | True |
Map-Specific |
GameUserSettings.ini
[Ragnarok]
|
|
ExtinctionEventTimeInterval
Used to enable the extinction mode (ARKpocalypse). The number is the time in seconds. Use 2592000 value for 30 days.
|
integer | 2592000 |
Map-Specific |
GameUserSettings.ini
[ServerSettings]
|
CMD |
UnicornSpawnInterval
How long in hours the game should wait before spawning a new Unicorn if the wild one is killed (or tamed, if AllowMultipleTamedUnicorns is enabled). T...
|
integer | 24 |
Map-Specific |
GameUserSettings.ini
[Ragnarok]
|
|
UseFjordurTraversalBuff
If True, enables the biome teleport in Fjordur when holding R (enabled in official PvE servers).
|
boolean | False |
Map-Specific |
GameUserSettings.ini
[ServerSettings]
|
|
ValgueroMemorialEntries
The Valguero Memorial is now interactable, honouring those who have ascended by displaying their names. Server owners can customize the list of names.
|
string_list | N/A |
Map-Specific |
Game.ini
[/script/shootergame.shootergamemode]
|
|
VolcanoIntensity
The lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games,...
|
float | 1 |
Map-Specific |
GameUserSettings.ini
[Ragnarok]
|
|
VolcanoInterval
0 = 5000 (min) - 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value o...
|
integer | 0 |
Map-Specific |
GameUserSettings.ini
[Ragnarok]
|
|
bDisableGenesisMissions
If True, disables missions on Genesis.
|
boolean | False |
Map-Specific |
Game.ini
[/script/shootergame.shootergamemode]
|
|
bGenesisUseStructuresPreventionVolumes
If True, disables building in mission areas on Genesis: Part 1.
|
boolean | False |
Map-Specific |
Game.ini
[/script/shootergame.shootergamemode]
|
|
ActiveMapMod
Specifies which mod map is loaded.
|
string_id | |
Mods |
GameUserSettings.ini
[ServerSettings]
|
|
ActiveMods
Specifies the order and which mods are loaded. ModIDs are comma separated and in one line. Priority is in descending order (the left-most ModID hast t...
|
string_list | |
Mods |
GameUserSettings.ini
[ServerSettings]
|
Required |
CosmeticWhitelistOverride
URL to a comma-separated list of whitelisted custom cosmetics, in this format: Mod ID|Enable Dynamic Download (0/1)|Allow non-dataonly blueprints(0/1)...
|
string_url | |
Mods |
GameUserSettings.ini
[ServerSettings]
|
CMD |
Duration
Specifies in seconds the duration of the displayed message on player log-in.
|
integer | 20 |
Message of the Day |
GameUserSettings.ini
[MessageOfTheDay]
|
|
Message
A single line string for a message displayed to played once logged-in. No quotes needed. Use \n to start a new line in the message.
|
string | N/A |
Message of the Day |
GameUserSettings.ini
[MessageOfTheDay]
|
|
CheatTeleportLocations=(TeleportName="<string>",TeleportLocation=(X=<float>,Y=-<float>,Z=<float>))
Creates a named teleport location that can be used with the TP command. The coordinates must be listed in Unreal units, not in-game gps coordinates. E...
|
struct | N/A |
Advanced Overrides |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |
ConfigOverrideItemMaxQuantity
Overrides items stack size on a per-item basis. See Item related section for more details.
|
struct | N/A |
Advanced Overrides |
Game.ini
[/script/shootergame.shootergamemode]
|
Multi |