Variable Type Default Group INI File Flags
AllowBunkerModulesAboveGround boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowBunkerModulesInPreventionZones boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowBunkersInPreventionZones boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
AllowCrateSpawnsOnTopOfStructures
If True, allows from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AllowIntegratedSPlusStructures
if False, disables all of the new S+ structures (intended mainly for letting unofficial servers that want to keep using the S+ mod version to keep usi...
boolean True Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AlwaysAllowStructurePickup
If True disables the timer on the quick pick-up system.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
AutoDestroyOldStructuresMultiplier
Allows auto-destruction of structures only after sufficient "no nearby tribe" time has passed (defined as a multiplier of the Allow Claim period). To ...
float 0.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
BloodforgeReinforceExtraDurability float 0.3 Structures & Building
GameUserSettings.ini
[ServerSettings]
BloodforgeReinforceResourceCostMultiplier float 3.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
BloodforgeReinforceSpeedMultiplier float 0.1 Structures & Building
GameUserSettings.ini
[ServerSettings]
BunkerUnderHPThresholdDmgMultiplier float 0.05 Structures & Building
GameUserSettings.ini
[ServerSettings]
ConfigOverrideItemCraftingCosts
Overrides items crafting resource requirements. See Item related section for more details.
struct N/A Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
Multi
CraftingSkillBonusMultiplier
Scales the bonus received from upgrading the Crafting Skill.
float 1.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
EnemyAccessBunkerHPThreshold float 0.25 Structures & Building
GameUserSettings.ini
[ServerSettings]
FastDecayUnsnappedCoreStructures
If True, unsnapped foundations/pillars/fences/Tek Dedicated Storage will decay after the time stated by FastDecayInterval in Game.ini (default is 12 h...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
ForceAllStructureLocking
If True, will default lock all structures.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
IgnoreLimitMaxStructuresInRangeTypeFlag
If True, removes the limit of 150 decorative structures (flags, signs, dermis etc.).
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
LimitTurretsNum
Determines the maximum number of turrets that are allowed in the area.
integer 100 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
LimitTurretsRange
Determines the area in Unreal Unit in which turrets are added towards the limit.
float 10000.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
MaxActiveCityOutposts integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxActiveOutposts integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxActiveResourceCaches integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxGateFrameOnSaddles
Defines the maximum amount of gateways allowed on platform saddles. A value of 2 would prevent players from placing more than 2 gateways on their plat...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
MaxPlatformSaddleStructureLimit
Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost). Example: MaxPlatformSaddleStructureLimit=1...
integer 75 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MaxStructuresInSmallRadius
Defines the amount of max structures allowed to be placed in a RadiusStructuresInSmallRadius from player position. Official set it to 40. Undocumented...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MaxStructuresToProcess
Controls the max batch size of structures to process (e.g.: culling, building graphs modifications, etc) at each server tick. Leaving at 0 (default be...
integer 0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
MinDistanceBetweenBunkers float 3000.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
OnlyAutoDestroyCoreStructures
If True, prevents any non-core/non-foundation structures from auto-destroying (however they'll still get auto-destroyed if a floor that they're on get...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
OnlyDecayUnsnappedCoreStructures
If True, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam.
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
OverrideStructurePlatformPrevention
If True, turrets becomes be buildable and functional on platform saddles. Since 247.999 applies on spike structure too. Note: despite patch notes, in ...
boolean False Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
PerPlatformMaxStructuresMultiplier
Higher value increases (from a percentage scale) max number of items place-able on saddles and rafts.
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
PlatformSaddleBuildAreaBoundsMultiplier
Increasing the number allows structures being placed further away from the platform.
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
RadiusStructuresInSmallRadius
Defines the small radius dimension (in Unreal Units) used by MaxStructuresInSmallRadius. Official set it to 225.0. Undocumented by Wildcard.
float 0.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
ResourceNoReplenishRadiusStructures
Controls how resources regrow closer or farther away from structures Values higher than 1.0 increase the distance around structures where resources ar...
float 1.0 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
StructureDamageMultiplier
Specifies the scaling factor for the damage structures deal with their attacks (i.e., spiked walls). Higher values increase damage. Lower values decre...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
StructureDamageRepairCooldown
Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it.
integer 180 Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
StructurePickupHoldDuration
Specifies the quick pick-up hold duration, a value of 0 results in instant pick-up.
float 0.5 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructurePickupTimeAfterPlacement
Amount of time in seconds after placement that quick pick-up is available.
float 30.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructurePreventResourceRadiusMultiplier
Same as ResourceNoReplenishRadiusStructures in Game.ini. If both settings are set both multiplier will be applied. Can be useful when cannot change th...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
CMD
StructureResistanceMultiplier
Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values ...
float 1.0 Structures & Building
GameUserSettings.ini
[ServerSettings]
Likely Hot-Reload CMD
TheMaxStructuresInRange
Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Replaces the old value NewMaxStructu...
integer 10500 Structures & Building
GameUserSettings.ini
[ServerSettings]
Required CMD
bAllowPlatformSaddleMultiFloors
If True, allows multiple platform floors.
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bDisableStructurePlacementCollision
If True, allows for structures to clip into the terrain.
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bHardLimitTurretsInRange
If True, enables the retroactive turret hard limit (100 turrets within a 10k unit radius).
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bIgnoreStructuresPreventionVolumes
If True, enables building areas where normally it's not allowed, such around some maps' Obelisks, in the Aberration Portal and in Mission Volumes area...
boolean False Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
bLimitTurretsInRange
If False, doesn't limit the maximum allowed automated turrets (including Plant Species X) in a certain range.
boolean True Structures & Building
Game.ini
[/script/shootergame.shootergamemode]
ARK Server Manager v1.0.0