A collection of abilities for roleplayer servers
| Variable | Section | Type | Default | Status | |
|---|---|---|---|---|---|
AbilityName_Cooldown |
RoleplayerUpgradesClasses |
string | Cooldown time AFTER spell ends before reactivation allowed | Unverified | |
AbilityName_Duration |
RoleplayerUpgradesClasses |
string | Time for ability to stay active on self | Unverified | |
HealerActiveAOE_Cooldown |
RoleplayerUpgradesClasses |
integer | 60 | Unverified | |
HealerActiveAOE_HealActiveDuration |
RoleplayerUpgradesClasses |
string | Time in seconds heal stays on target | Unverified | |
HealerActiveAOE_HealPerSecondPercent |
RoleplayerUpgradesClasses |
string | Percent hp to restore per second | Unverified | |
HealerActiveAOE_Radius |
RoleplayerUpgradesClasses |
string | Find nearby friendlies within this radius | Unverified | |
IceSpike_Damage |
RoleplayerUpgradesClasses |
integer | 555 | Unverified | |
TankDamage_DamageBonusPercent |
RoleplayerUpgradesClasses |
string | Increased output dmg, 0.25 is +25%. 1.0 is +100% | Unverified | |
TankDamage_Duration |
RoleplayerUpgradesClasses |
integer | 20 | Unverified | |
TankResistance_Cooldown |
RoleplayerUpgradesClasses |
integer | 10 | Unverified | |
TankResistance_DamageReductionPercent |
RoleplayerUpgradesClasses |
string | Lower incoming damage to this percent amount. 0.1 would be only receive 10% of incoming damage | Unverified | |
TankResistance_Duration |
RoleplayerUpgradesClasses |
integer | 5 | Unverified |
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